Mercurial > minori
comparison dep/animone/src/animone.cc @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
| author | Paper <paper@paper.us.eu.org> |
|---|---|
| date | Mon, 01 Apr 2024 02:43:44 -0400 |
| parents | |
| children | 1a6a5d3a94cd |
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| 257:699a20c57dc8 | 258:862d0d8619f6 |
|---|---|
| 1 #include "animone.h" | |
| 2 #include "animone/fd.h" | |
| 3 #include "animone/strategies.h" | |
| 4 #include "animone/types.h" | |
| 5 #include "animone/util.h" | |
| 6 #include "animone/win.h" | |
| 7 | |
| 8 #include <set> | |
| 9 #include <string> | |
| 10 #include <vector> | |
| 11 | |
| 12 namespace animone { | |
| 13 | |
| 14 namespace internal { | |
| 15 | |
| 16 static bool IsExecutableInList(const Player& player, const std::string& name) { | |
| 17 std::string stem; | |
| 18 #ifdef WIN32 | |
| 19 if (!util::Stem(name, stem)) | |
| 20 #endif | |
| 21 stem = name; | |
| 22 | |
| 23 for (const auto& pattern : player.executables) | |
| 24 if (util::CheckPattern(pattern, stem)) | |
| 25 return true; | |
| 26 | |
| 27 return false; | |
| 28 } | |
| 29 | |
| 30 static bool IsWindowInList(const Player& player, const Window& window) { | |
| 31 for (const auto& pattern : player.windows) | |
| 32 if (util::CheckPattern(pattern, window.class_name)) | |
| 33 return true; | |
| 34 | |
| 35 return false; | |
| 36 } | |
| 37 | |
| 38 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) { | |
| 39 for (const auto& pstrategy : player.strategies) | |
| 40 if (pstrategy == strategy) | |
| 41 return true; | |
| 42 | |
| 43 return false; | |
| 44 } | |
| 45 | |
| 46 } // namespace internal | |
| 47 | |
| 48 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { | |
| 49 auto window_proc = [&](const Process& process, const Window& window) -> bool { | |
| 50 for (const auto& player : players) { | |
| 51 if (internal::IsWindowInList(player, window)) | |
| 52 results.push_back({player, process, window, {}}); | |
| 53 } | |
| 54 | |
| 55 return true; | |
| 56 }; | |
| 57 | |
| 58 if (internal::EnumerateWindows(window_proc)) | |
| 59 return internal::ApplyStrategies(results); | |
| 60 | |
| 61 /* fallback, enumerate over open processes instead */ | |
| 62 auto process_proc = [&](const Process& process) -> bool { | |
| 63 for (const auto& player : players) | |
| 64 if (internal::IsExecutableInList(player, process.name)) | |
| 65 results.push_back({player, process, {}, {}}); | |
| 66 | |
| 67 return true; | |
| 68 }; | |
| 69 | |
| 70 if (internal::EnumerateOpenProcesses(process_proc)) | |
| 71 return internal::ApplyStrategies(results); | |
| 72 | |
| 73 return false; | |
| 74 } | |
| 75 | |
| 76 } // namespace animone |
