Mercurial > minori
comparison dep/animone/src/player.cc @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
| author | Paper <paper@paper.us.eu.org> | 
|---|---|
| date | Mon, 01 Apr 2024 02:43:44 -0400 | 
| parents | |
| children | b1f625b0227c | 
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| 257:699a20c57dc8 | 258:862d0d8619f6 | 
|---|---|
| 1 #include "animone/player.h" | |
| 2 #include "animone/util.h" | |
| 3 | |
| 4 #include <map> | |
| 5 #include <sstream> | |
| 6 #include <string> | |
| 7 #include <vector> | |
| 8 | |
| 9 namespace animone { | |
| 10 | |
| 11 namespace internal::parser { | |
| 12 | |
| 13 enum class State { | |
| 14 ExpectPlayerName, | |
| 15 ExpectSection, | |
| 16 ExpectWindow, | |
| 17 ExpectExecutable, | |
| 18 ExpectStrategy, | |
| 19 ExpectType, | |
| 20 ExpectWindowTitle, | |
| 21 }; | |
| 22 | |
| 23 size_t GetIndentation(const std::string& line) { | |
| 24 return line.find_first_not_of('\t'); | |
| 25 } | |
| 26 | |
| 27 bool HandleIndentation(const size_t current, const std::vector<Player>& players, State& state) { | |
| 28 // Each state has a definitive expected indentation | |
| 29 const auto expected = [&state]() -> size_t { | |
| 30 switch (state) { | |
| 31 default: | |
| 32 case State::ExpectPlayerName: return 0; | |
| 33 case State::ExpectSection: return 1; | |
| 34 case State::ExpectWindow: | |
| 35 case State::ExpectExecutable: | |
| 36 case State::ExpectStrategy: | |
| 37 case State::ExpectType: return 2; | |
| 38 case State::ExpectWindowTitle: return 3; | |
| 39 } | |
| 40 }(); | |
| 41 | |
| 42 if (current > expected) | |
| 43 return false; // Disallow excessive indentation | |
| 44 | |
| 45 if (current < expected) { | |
| 46 auto fix_state = [&]() { state = !current ? State::ExpectPlayerName : State::ExpectSection; }; | |
| 47 switch (state) { | |
| 48 case State::ExpectWindow: | |
| 49 if (players.back().windows.empty()) | |
| 50 return false; | |
| 51 fix_state(); | |
| 52 break; | |
| 53 case State::ExpectExecutable: | |
| 54 if (players.back().executables.empty()) | |
| 55 return false; | |
| 56 fix_state(); | |
| 57 break; | |
| 58 case State::ExpectStrategy: | |
| 59 if (players.back().strategies.empty()) | |
| 60 return false; | |
| 61 fix_state(); | |
| 62 break; | |
| 63 case State::ExpectType: fix_state(); break; | |
| 64 case State::ExpectWindowTitle: return false; | |
| 65 } | |
| 66 } | |
| 67 | |
| 68 return true; | |
| 69 } | |
| 70 | |
| 71 bool HandleState(std::string& line, std::vector<Player>& players, State& state) { | |
| 72 switch (state) { | |
| 73 case State::ExpectPlayerName: | |
| 74 players.push_back(Player()); | |
| 75 players.back().name = line; | |
| 76 state = State::ExpectSection; | |
| 77 break; | |
| 78 | |
| 79 case State::ExpectSection: { | |
| 80 static const std::map<std::string, State> sections = { | |
| 81 {"windows", State::ExpectWindow }, | |
| 82 {"executables", State::ExpectExecutable}, | |
| 83 {"strategies", State::ExpectStrategy }, | |
| 84 {"type", State::ExpectType }, | |
| 85 }; | |
| 86 util::TrimRight(line, ":"); | |
| 87 const auto it = sections.find(line); | |
| 88 if (it == sections.end()) | |
| 89 return false; | |
| 90 state = it->second; | |
| 91 break; | |
| 92 } | |
| 93 | |
| 94 case State::ExpectWindow: players.back().windows.push_back(line); break; | |
| 95 | |
| 96 case State::ExpectExecutable: players.back().executables.push_back(line); break; | |
| 97 | |
| 98 case State::ExpectStrategy: { | |
| 99 static const std::map<std::string, Strategy> strategies = { | |
| 100 {"window_title", Strategy::WindowTitle }, | |
| 101 {"open_files", Strategy::OpenFiles }, | |
| 102 {"ui_automation", Strategy::UiAutomation}, | |
| 103 }; | |
| 104 util::TrimRight(line, ":"); | |
| 105 const auto it = strategies.find(line); | |
| 106 if (it == strategies.end()) | |
| 107 return false; | |
| 108 const auto strategy = it->second; | |
| 109 players.back().strategies.push_back(strategy); | |
| 110 switch (strategy) { | |
| 111 case Strategy::WindowTitle: state = State::ExpectWindowTitle; break; | |
| 112 } | |
| 113 break; | |
| 114 } | |
| 115 | |
| 116 case State::ExpectType: { | |
| 117 static const std::map<std::string, PlayerType> types = { | |
| 118 {"default", PlayerType::Default }, | |
| 119 {"web_browser", PlayerType::WebBrowser}, | |
| 120 }; | |
| 121 const auto it = types.find(line); | |
| 122 if (it == types.end()) | |
| 123 return false; | |
| 124 players.back().type = it->second; | |
| 125 break; | |
| 126 } | |
| 127 | |
| 128 case State::ExpectWindowTitle: | |
| 129 players.back().window_title_format = line; | |
| 130 state = State::ExpectStrategy; | |
| 131 break; | |
| 132 } | |
| 133 | |
| 134 return true; | |
| 135 } | |
| 136 | |
| 137 } // namespace internal::parser | |
| 138 | |
| 139 //////////////////////////////////////////////////////////////////////////////// | |
| 140 | |
| 141 bool ParsePlayersData(const std::string& data, std::vector<Player>& players) { | |
| 142 if (data.empty()) | |
| 143 return false; | |
| 144 | |
| 145 std::istringstream stream(data); | |
| 146 std::string line; | |
| 147 size_t indentation = 0; | |
| 148 auto state = internal::parser::State::ExpectPlayerName; | |
| 149 | |
| 150 while (std::getline(stream, line, '\n')) { | |
| 151 if (line.empty()) | |
| 152 continue; // Ignore empty lines | |
| 153 | |
| 154 indentation = internal::parser::GetIndentation(line); | |
| 155 | |
| 156 internal::util::TrimLeft(line, "\t"); | |
| 157 internal::util::TrimRight(line, "\n\r"); | |
| 158 | |
| 159 if (line.empty() || line.front() == '#') | |
| 160 continue; // Ignore empty lines and comments | |
| 161 | |
| 162 if (!internal::parser::HandleIndentation(indentation, players, state)) | |
| 163 return false; | |
| 164 | |
| 165 if (!internal::parser::HandleState(line, players, state)) | |
| 166 return false; | |
| 167 } | |
| 168 | |
| 169 return !players.empty(); | |
| 170 } | |
| 171 | |
| 172 bool ParsePlayersFile(const std::string& path, std::vector<Player>& players) { | |
| 173 std::string data; | |
| 174 | |
| 175 if (!internal::util::ReadFile(path, data)) | |
| 176 return false; | |
| 177 | |
| 178 return ParsePlayersData(data, players); | |
| 179 } | |
| 180 | |
| 181 } // namespace animone | 
