comparison dep/animone/src/win.cc @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children 1a6a5d3a94cd
comparison
equal deleted inserted replaced
257:699a20c57dc8 258:862d0d8619f6
1 #include "animone/win.h"
2
3 #ifdef WIN32
4 # include "animone/win/win32.h"
5 #endif
6
7 #ifdef MACOSX
8 # include "animone/win/quartz.h"
9 #endif
10
11 #ifdef X11
12 # include "animone/win/x11.h"
13 #endif
14
15 namespace animone::internal {
16
17 bool EnumerateWindows(window_proc_t window_proc) {
18 bool success = false;
19
20 #ifdef WIN32
21 success |= win32::EnumerateWindows(window_proc);
22 #endif
23
24 #ifdef MACOSX
25 success |= quartz::EnumerateWindows(window_proc);
26 #endif
27
28 #ifdef X11
29 success |= x11::EnumerateWindows(window_proc);
30 #endif
31
32 return success;
33 }
34
35 } // namespace animone::internal