comparison src/core/config.cc @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents c130f47f6f48
children ec0a2b5493f8
comparison
equal deleted inserted replaced
257:699a20c57dc8 258:862d0d8619f6
1 /** 1 /**
2 * config.cpp: 2 * config.cpp:
3 * parses the config... lol 3 * parses the config... lol
4 **/ 4 **/
5 #include "core/config.h" 5 #include "core/config.h"
6 #include "core/anime.h"
7 #include "core/filesystem.h"
8 #include "core/ini.h"
9 #include "core/json.h"
6 #include "core/strings.h" 10 #include "core/strings.h"
7 #include "core/anime.h"
8 #include "core/ini.h"
9 #include "core/filesystem.h"
10 #include "core/json.h"
11 #include "gui/translate/anime.h" 11 #include "gui/translate/anime.h"
12 #include "gui/translate/config.h" 12 #include "gui/translate/config.h"
13 13
14 #include "animia/player.h" 14 #include "animone/player.h"
15 15
16 #include <algorithm> 16 #include <algorithm>
17 #include <cstdlib> 17 #include <cstdlib>
18 #include <cstring> 18 #include <cstring>
19 #include <filesystem> 19 #include <filesystem>
28 /* I'll use an INI-based config file instead of using an 28 /* I'll use an INI-based config file instead of using an
29 * XML file like Taiga. 29 * XML file like Taiga.
30 * 30 *
31 * It technically isn't to spec, because I'm making these case-sensitive. 31 * It technically isn't to spec, because I'm making these case-sensitive.
32 * Boohoo. 32 * Boohoo.
33 */ 33 */
34 34
35 int Config::Load() { 35 int Config::Load() {
36 std::filesystem::path cfg_path = Filesystem::GetConfigPath(); 36 std::filesystem::path cfg_path = Filesystem::GetConfigPath();
37 37
38 mINI::INIFile file(cfg_path.u8string()); 38 mINI::INIFile file(cfg_path.u8string());
39 mINI::INIStructure ini; 39 mINI::INIStructure ini;
40 file.read(ini); 40 file.read(ini);
41 41
42 service = Translate::ToService(INI::GetIniValue<std::string>(ini, "General", "Service", "None")); 42 service = Translate::ToService(INI::GetIniValue<std::string>(ini, "General", "Service", "None"));
43 43
44 anime_list.score_format = Translate::ToScoreFormat(INI::GetIniValue<std::string>(ini, "Anime List", "Score format", "POINT_100")); 44 anime_list.score_format =
45 anime_list.language = Translate::ToLanguage(INI::GetIniValue<std::string>(ini, "Anime List", "Title language", "Romaji")); 45 Translate::ToScoreFormat(INI::GetIniValue<std::string>(ini, "Anime List", "Score format", "POINT_100"));
46 anime_list.language =
47 Translate::ToLanguage(INI::GetIniValue<std::string>(ini, "Anime List", "Title language", "Romaji"));
46 anime_list.display_aired_episodes = INI::GetIniValue<bool>(ini, "Anime List", "Display only aired episodes", true); 48 anime_list.display_aired_episodes = INI::GetIniValue<bool>(ini, "Anime List", "Display only aired episodes", true);
47 anime_list.display_available_episodes = INI::GetIniValue<bool>(ini, "Anime List", "Display only available episodes in library", true); 49 anime_list.display_available_episodes =
48 anime_list.highlight_anime_if_available = INI::GetIniValue<bool>(ini, "Anime List", "Highlight anime if available", true); 50 INI::GetIniValue<bool>(ini, "Anime List", "Display only available episodes in library", true);
51 anime_list.highlight_anime_if_available =
52 INI::GetIniValue<bool>(ini, "Anime List", "Highlight anime if available", true);
49 53
50 if (anime_list.highlight_anime_if_available) // sanity check 54 if (anime_list.highlight_anime_if_available) // sanity check
51 anime_list.highlighted_anime_above_others = INI::GetIniValue<bool>(ini, "Anime List", "Display highlighted anime above others", false); 55 anime_list.highlighted_anime_above_others =
56 INI::GetIniValue<bool>(ini, "Anime List", "Display highlighted anime above others", false);
52 else 57 else
53 anime_list.highlighted_anime_above_others = false; 58 anime_list.highlighted_anime_above_others = false;
54 59
55 auth.anilist.auth_token = INI::GetIniValue<std::string>(ini, "Authentication/AniList", "Auth Token", ""); 60 auth.anilist.auth_token = INI::GetIniValue<std::string>(ini, "Authentication/AniList", "Auth Token", "");
56 auth.anilist.user_id = INI::GetIniValue<int>(ini, "Authentication/AniList", "User ID", 0); 61 auth.anilist.user_id = INI::GetIniValue<int>(ini, "Authentication/AniList", "User ID", 0);
57 62
58 torrents.feed_link = INI::GetIniValue<std::string>(ini, "Torrents", "RSS feed", "https://www.tokyotosho.info/rss.php?filter=1,11&zwnj=0"); 63 torrents.feed_link = INI::GetIniValue<std::string>(ini, "Torrents", "RSS feed",
64 "https://www.tokyotosho.info/rss.php?filter=1,11&zwnj=0");
59 65
60 recognition.detect_media_players = INI::GetIniValue<bool>(ini, "Recognition", "Detect media players", true); 66 recognition.detect_media_players = INI::GetIniValue<bool>(ini, "Recognition", "Detect media players", true);
61 67
62 /* lots of dumb logic to import the player data */ 68 /* lots of dumb logic to import the player data */
63 { 69 {
67 return false; 73 return false;
68 74
69 f.open(QFile::ReadOnly | QFile::Text); 75 f.open(QFile::ReadOnly | QFile::Text);
70 QTextStream ts(&f); 76 QTextStream ts(&f);
71 77
72 std::vector<animia::Player> players; 78 std::vector<animone::Player> players;
73 79
74 if (!animia::ParsePlayersData(Strings::ToUtf8String(ts.readAll()), players)) 80 if (!animone::ParsePlayersData(Strings::ToUtf8String(ts.readAll()), players))
75 return false; 81 return false;
76 82
77 recognition.players.reserve(players.size()); 83 recognition.players.reserve(players.size());
78 for (const auto& player : players) 84 for (const auto& player : players)
79 recognition.players.push_back({true, player}); 85 recognition.players.push_back({true, player});
80 } 86 }
81 87
82 for (auto& [enabled, player] : recognition.players) { 88 for (auto& [enabled, player] : recognition.players) {
83 switch (player.type) { 89 switch (player.type) {
84 default: 90 default:
85 case animia::PlayerType::Default: 91 case animone::PlayerType::Default:
86 enabled = INI::GetIniValue<bool>(ini, "Recognition/Players", player.name, true); 92 enabled = INI::GetIniValue<bool>(ini, "Recognition/Players", player.name, true);
87 break; 93 break;
88 case animia::PlayerType::WebBrowser: 94 case animone::PlayerType::WebBrowser:
89 enabled = INI::GetIniValue<bool>(ini, "Recognition/Browsers", player.name, true); 95 enabled = INI::GetIniValue<bool>(ini, "Recognition/Browsers", player.name, true);
90 break; 96 break;
91 } 97 }
92 } 98 }
93 99
94 locale.RefreshAvailableLocales(); 100 locale.RefreshAvailableLocales();
95 locale.SetActiveLocale(QLocale(Strings::ToQString(INI::GetIniValue<std::string>(ini, "General", "Locale", "en_US")))); 101 locale.SetActiveLocale(
102 QLocale(Strings::ToQString(INI::GetIniValue<std::string>(ini, "General", "Locale", "en_US"))));
96 103
97 theme.SetTheme(Translate::ToTheme(INI::GetIniValue<std::string>(ini, "Appearance", "Theme", "Default"))); 104 theme.SetTheme(Translate::ToTheme(INI::GetIniValue<std::string>(ini, "Appearance", "Theme", "Default")));
98 105
99 { 106 {
100 std::vector<std::string> v = Strings::Split(INI::GetIniValue<std::string>(ini, "Library", "Folders", ""), ";"); 107 std::vector<std::string> v = Strings::Split(INI::GetIniValue<std::string>(ini, "Library", "Folders", ""), ";");
119 INI::SetIniValue(ini, "General", "Locale", locale.GetLocale().name()); 126 INI::SetIniValue(ini, "General", "Locale", locale.GetLocale().name());
120 127
121 INI::SetIniValue(ini, "Anime List", "Score format", Translate::ToString(anime_list.score_format)); 128 INI::SetIniValue(ini, "Anime List", "Score format", Translate::ToString(anime_list.score_format));
122 INI::SetIniValue(ini, "Anime List", "Title language", anime_list.language); 129 INI::SetIniValue(ini, "Anime List", "Title language", anime_list.language);
123 INI::SetIniValue(ini, "Anime List", "Display only aired episodes", anime_list.display_aired_episodes); 130 INI::SetIniValue(ini, "Anime List", "Display only aired episodes", anime_list.display_aired_episodes);
124 INI::SetIniValue(ini, "Anime List", "Display only available episodes in library", anime_list.display_available_episodes); 131 INI::SetIniValue(ini, "Anime List", "Display only available episodes in library",
132 anime_list.display_available_episodes);
125 INI::SetIniValue(ini, "Anime List", "Highlight anime if available", anime_list.highlight_anime_if_available); 133 INI::SetIniValue(ini, "Anime List", "Highlight anime if available", anime_list.highlight_anime_if_available);
126 INI::SetIniValue(ini, "Anime List", "Display highlighted anime above others", anime_list.highlighted_anime_above_others); 134 INI::SetIniValue(ini, "Anime List", "Display highlighted anime above others",
135 anime_list.highlighted_anime_above_others);
127 136
128 INI::SetIniValue(ini, "Authentication/AniList", "Auth Token", auth.anilist.auth_token); 137 INI::SetIniValue(ini, "Authentication/AniList", "Auth Token", auth.anilist.auth_token);
129 INI::SetIniValue(ini, "Authentication/AniList", "User ID", auth.anilist.user_id); 138 INI::SetIniValue(ini, "Authentication/AniList", "User ID", auth.anilist.user_id);
130 139
131 INI::SetIniValue(ini, "Appearance", "Theme", theme.GetTheme()); 140 INI::SetIniValue(ini, "Appearance", "Theme", theme.GetTheme());
135 INI::SetIniValue(ini, "Recognition", "Detect media players", recognition.detect_media_players); 144 INI::SetIniValue(ini, "Recognition", "Detect media players", recognition.detect_media_players);
136 145
137 for (const auto& [enabled, player] : recognition.players) { 146 for (const auto& [enabled, player] : recognition.players) {
138 switch (player.type) { 147 switch (player.type) {
139 default: 148 default:
140 case animia::PlayerType::Default: 149 case animone::PlayerType::Default: INI::SetIniValue(ini, "Recognition/Players", player.name, enabled); break;
141 INI::SetIniValue(ini, "Recognition/Players", player.name, enabled); 150 case animone::PlayerType::WebBrowser:
142 break;
143 case animia::PlayerType::WebBrowser:
144 INI::SetIniValue(ini, "Recognition/Browsers", player.name, enabled); 151 INI::SetIniValue(ini, "Recognition/Browsers", player.name, enabled);
145 break; 152 break;
146 } 153 }
147 } 154 }
148 155