Mercurial > minori
comparison src/gui/pages/now_playing.cc @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
| author | Paper <paper@paper.us.eu.org> |
|---|---|
| date | Mon, 01 Apr 2024 02:43:44 -0400 |
| parents | 4d461ef7d424 |
| children | b82841e76e79 |
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| 257:699a20c57dc8 | 258:862d0d8619f6 |
|---|---|
| 1 #include "gui/pages/now_playing.h" | 1 #include "gui/pages/now_playing.h" |
| 2 #include "core/anime_db.h" | 2 #include "core/anime_db.h" |
| 3 #include "core/strings.h" | 3 #include "core/strings.h" |
| 4 #include "gui/widgets/anime_info.h" | 4 #include "gui/widgets/anime_info.h" |
| 5 #include "gui/widgets/poster.h" | |
| 5 #include "gui/widgets/text.h" | 6 #include "gui/widgets/text.h" |
| 6 #include "gui/widgets/poster.h" | |
| 7 | 7 |
| 8 #include <QHBoxLayout> | |
| 8 #include <QLabel> | 9 #include <QLabel> |
| 9 #include <QStackedWidget> | 10 #include <QStackedWidget> |
| 10 #include <QHBoxLayout> | |
| 11 #include <QVBoxLayout> | 11 #include <QVBoxLayout> |
| 12 #include <QWidget> | 12 #include <QWidget> |
| 13 | 13 |
| 14 #include "anitomy/anitomy.h" | 14 #include "anitomy/anitomy.h" |
| 15 | 15 |
| 61 int Playing::GetPlayingAnime() { | 61 int Playing::GetPlayingAnime() { |
| 62 return _id; | 62 return _id; |
| 63 } | 63 } |
| 64 | 64 |
| 65 void Playing::SetPlayingAnime(const Anime::Anime& anime, const anitomy::Elements& info) { | 65 void Playing::SetPlayingAnime(const Anime::Anime& anime, const anitomy::Elements& info) { |
| 66 if (_id == anime.GetId() && _episode == Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber)))) | 66 if (_id == anime.GetId() |
| 67 && _episode == Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber)))) | |
| 67 return; | 68 return; |
| 68 _id = anime.GetId(); | 69 _id = anime.GetId(); |
| 69 _episode = Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber))); | 70 _episode = Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber))); |
| 70 _title->SetText(Strings::ToQString(anime.GetUserPreferredTitle())); | 71 _title->SetText(Strings::ToQString(anime.GetUserPreferredTitle())); |
| 71 _info->SetAnime(anime); | 72 _info->SetAnime(anime); |
