Mercurial > minori
comparison dep/animia/src/animia.cc @ 152:8700806c2cc2
dep/animia: awesome new breaking changes!
I'm so tired
author | Paper <mrpapersonic@gmail.com> |
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date | Wed, 15 Nov 2023 02:34:59 -0500 |
parents | aa4df5a84338 |
children | bd439dd6ffc5 |
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151:54744a48a7d7 | 152:8700806c2cc2 |
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1 #include <string> | 1 #include <string> |
2 #include <vector> | 2 #include <vector> |
3 #include <set> | 3 #include <set> |
4 | 4 |
5 #include "animia.h" | 5 #include "animia.h" |
6 #include "animia/util.h" | |
6 #include "animia/strategies.h" | 7 #include "animia/strategies.h" |
7 #include "animia/types.h" | 8 #include "animia/types.h" |
8 #include "animia/fd.h" | 9 #include "animia/fd.h" |
10 #include "animia/win.h" | |
11 | |
12 #include <iostream> | |
9 | 13 |
10 namespace animia { | 14 namespace animia { |
11 | 15 |
12 static bool ProcessInPlayers(const std::vector<Player>& players, std::string name, Player& player_) { | 16 namespace internal { |
13 for (const auto& player : players) { | |
14 for (const auto& exe : player.executables) { | |
15 /* this is only really relevant on Windows, and even then | |
16 executables can end in any number of extensions, so we should | |
17 really remove them all... */ | |
18 auto pos = name.rfind(".exe"); | |
19 if (pos != std::string::npos) | |
20 name = name.substr(0, pos); | |
21 | 17 |
22 if (exe == name) { | 18 static bool IsExecutableInList(const Player& player, const std::string& name) { |
23 player_ = player; | 19 std::string stem; |
24 return true; | 20 #ifdef WIN32 |
25 } | 21 if (!util::Stem(name, stem)) |
26 } | 22 #endif |
23 stem = name; | |
24 | |
25 for (const auto& pattern : player.executables) | |
26 if (util::CheckPattern(pattern, stem)) | |
27 return true; | |
28 | |
29 return false; | |
30 } | |
31 | |
32 static bool IsWindowInList(const Player& player, const std::string& name) { | |
33 for (const auto& pattern : player.windows) | |
34 if (util::CheckPattern(pattern, name)) | |
35 return true; | |
36 | |
37 return false; | |
38 } | |
39 | |
40 static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) { | |
41 for (const auto& pstrategy : player.strategies) { | |
42 if (pstrategy == strategy) | |
43 return true; | |
27 } | 44 } |
28 return false; | 45 return false; |
29 } | 46 } |
30 | 47 |
48 } // namespace internal | |
49 | |
31 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { | 50 bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { |
32 std::set<internal::pid_t> pids; | 51 /* Start out with file descriptors. */ |
52 auto process_proc = [&](const Process& process) -> bool { | |
53 for (const auto& player : players) { | |
54 if (!internal::PlayerHasStrategy(player, Strategy::OpenFiles)) | |
55 continue; | |
33 | 56 |
34 if (!internal::fd.GetAllPids(pids)) | 57 if (!internal::IsExecutableInList(player, process.name)) |
58 continue; | |
59 | |
60 results.push_back({ResultType::Process, player, process, {}, {}}); | |
61 break; | |
62 } | |
63 return true; | |
64 }; | |
65 | |
66 if (!internal::fd.EnumerateOpenProcesses(process_proc)) | |
35 return false; | 67 return false; |
36 | 68 |
37 for (const auto& pid : pids) { | 69 /* Then add our cool windows. |
38 std::string name; | 70 Note: X11 is stupid and there's no reliable way to get a PID from a given window. |
39 internal::fd.GetProcessName(pid, name); | 71 This is because some windows might not even have a process attached to them. |
72 We should set the PID of the process if we can get it, but that'll be for when | |
73 I can actually be arsed to implement the X11 backend. */ | |
74 auto window_proc = [&](const Process& process, const Window& window) -> bool { | |
75 for (const auto& player : players) { | |
76 if (!internal::PlayerHasStrategy(player, Strategy::WindowTitle)) | |
77 continue; | |
40 | 78 |
41 Player player; | 79 if (!internal::IsWindowInList(player, window.class_name)) |
42 if (!ProcessInPlayers(players, name, player)) | 80 continue; |
43 continue; | |
44 | 81 |
45 Result result; | 82 results.push_back({ResultType::Window, player, process, window, {}}); |
46 result.process.pid = pid; | 83 break; |
47 result.process.name = name; | 84 } |
48 result.player = player; | 85 return true; |
49 results.push_back(result); | 86 }; |
50 } | 87 |
88 if (!internal::win.EnumerateWindows(window_proc)) | |
89 return false; | |
51 | 90 |
52 return internal::ApplyStrategies(results); | 91 return internal::ApplyStrategies(results); |
53 } | 92 } |
54 | 93 |
55 } | 94 } |