Mercurial > minori
comparison dep/animia/src/player.cc @ 156:cdf79282d647
dep/animia: add VERY early x11 window stuff
| author | Paper <mrpapersonic@gmail.com> |
|---|---|
| date | Wed, 15 Nov 2023 18:04:04 -0500 |
| parents | d8a61e7e2a36 |
| children |
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| 155:d2bbb5773616 | 156:cdf79282d647 |
|---|---|
| 1 #include "animia/player.h" | |
| 2 #include "animia/util.h" | |
| 3 | |
| 1 #include <map> | 4 #include <map> |
| 2 #include <sstream> | 5 #include <sstream> |
| 3 #include <string> | 6 #include <string> |
| 4 #include <vector> | 7 #include <vector> |
| 5 | |
| 6 #include "animia/player.h" | |
| 7 #include "animia/util.h" | |
| 8 | 8 |
| 9 namespace animia { | 9 namespace animia { |
| 10 | 10 |
| 11 namespace internal::parser { | 11 namespace internal::parser { |
| 12 | 12 |
| 22 | 22 |
| 23 size_t GetIndentation(const std::string& line) { | 23 size_t GetIndentation(const std::string& line) { |
| 24 return line.find_first_not_of('\t'); | 24 return line.find_first_not_of('\t'); |
| 25 } | 25 } |
| 26 | 26 |
| 27 bool HandleIndentation(const size_t current, | 27 bool HandleIndentation(const size_t current, const std::vector<Player>& players, State& state) { |
| 28 const std::vector<Player>& players, | |
| 29 State& state) { | |
| 30 // Each state has a definitive expected indentation | 28 // Each state has a definitive expected indentation |
| 31 const auto expected = [&state]() -> size_t { | 29 const auto expected = [&state]() -> size_t { |
| 32 switch (state) { | 30 switch (state) { |
| 33 default: | 31 default: |
| 34 case State::ExpectPlayerName: | 32 case State::ExpectPlayerName: return 0; |
| 35 return 0; | 33 case State::ExpectSection: return 1; |
| 36 case State::ExpectSection: | |
| 37 return 1; | |
| 38 case State::ExpectWindow: | 34 case State::ExpectWindow: |
| 39 case State::ExpectExecutable: | 35 case State::ExpectExecutable: |
| 40 case State::ExpectStrategy: | 36 case State::ExpectStrategy: |
| 41 case State::ExpectType: | 37 case State::ExpectType: return 2; |
| 42 return 2; | 38 case State::ExpectWindowTitle: return 3; |
| 43 case State::ExpectWindowTitle: | |
| 44 return 3; | |
| 45 } | 39 } |
| 46 }(); | 40 }(); |
| 47 | 41 |
| 48 if (current > expected) | 42 if (current > expected) |
| 49 return false; // Disallow excessive indentation | 43 return false; // Disallow excessive indentation |
| 50 | 44 |
| 51 if (current < expected) { | 45 if (current < expected) { |
| 52 auto fix_state = [&]() { | 46 auto fix_state = [&]() { state = !current ? State::ExpectPlayerName : State::ExpectSection; }; |
| 53 state = !current ? State::ExpectPlayerName : State::ExpectSection; | |
| 54 }; | |
| 55 switch (state) { | 47 switch (state) { |
| 56 case State::ExpectWindow: | 48 case State::ExpectWindow: |
| 57 if (players.back().windows.empty()) | 49 if (players.back().windows.empty()) |
| 58 return false; | 50 return false; |
| 59 fix_state(); | 51 fix_state(); |
| 66 case State::ExpectStrategy: | 58 case State::ExpectStrategy: |
| 67 if (players.back().strategies.empty()) | 59 if (players.back().strategies.empty()) |
| 68 return false; | 60 return false; |
| 69 fix_state(); | 61 fix_state(); |
| 70 break; | 62 break; |
| 71 case State::ExpectType: | 63 case State::ExpectType: fix_state(); break; |
| 72 fix_state(); | 64 case State::ExpectWindowTitle: return false; |
| 73 break; | |
| 74 case State::ExpectWindowTitle: | |
| 75 return false; | |
| 76 } | 65 } |
| 77 } | 66 } |
| 78 | 67 |
| 79 return true; | 68 return true; |
| 80 } | 69 } |
| 87 state = State::ExpectSection; | 76 state = State::ExpectSection; |
| 88 break; | 77 break; |
| 89 | 78 |
| 90 case State::ExpectSection: { | 79 case State::ExpectSection: { |
| 91 static const std::map<std::string, State> sections = { | 80 static const std::map<std::string, State> sections = { |
| 92 {"windows", State::ExpectWindow}, | 81 {"windows", State::ExpectWindow }, |
| 93 {"executables", State::ExpectExecutable}, | 82 {"executables", State::ExpectExecutable}, |
| 94 {"strategies", State::ExpectStrategy}, | 83 {"strategies", State::ExpectStrategy }, |
| 95 {"type", State::ExpectType}, | 84 {"type", State::ExpectType }, |
| 96 }; | 85 }; |
| 97 util::TrimRight(line, ":"); | 86 util::TrimRight(line, ":"); |
| 98 const auto it = sections.find(line); | 87 const auto it = sections.find(line); |
| 99 if (it == sections.end()) | 88 if (it == sections.end()) |
| 100 return false; | 89 return false; |
| 101 state = it->second; | 90 state = it->second; |
| 102 break; | 91 break; |
| 103 } | 92 } |
| 104 | 93 |
| 105 case State::ExpectWindow: | 94 case State::ExpectWindow: players.back().windows.push_back(line); break; |
| 106 players.back().windows.push_back(line); | |
| 107 break; | |
| 108 | 95 |
| 109 case State::ExpectExecutable: | 96 case State::ExpectExecutable: players.back().executables.push_back(line); break; |
| 110 players.back().executables.push_back(line); | |
| 111 break; | |
| 112 | 97 |
| 113 case State::ExpectStrategy: { | 98 case State::ExpectStrategy: { |
| 114 static const std::map<std::string, Strategy> strategies = { | 99 static const std::map<std::string, Strategy> strategies = { |
| 115 {"window_title", Strategy::WindowTitle}, | 100 {"window_title", Strategy::WindowTitle }, |
| 116 {"open_files", Strategy::OpenFiles}, | 101 {"open_files", Strategy::OpenFiles }, |
| 117 {"ui_automation", Strategy::UiAutomation}, | 102 {"ui_automation", Strategy::UiAutomation}, |
| 118 }; | 103 }; |
| 119 util::TrimRight(line, ":"); | 104 util::TrimRight(line, ":"); |
| 120 const auto it = strategies.find(line); | 105 const auto it = strategies.find(line); |
| 121 if (it == strategies.end()) | 106 if (it == strategies.end()) |
| 122 return false; | 107 return false; |
| 123 const auto strategy = it->second; | 108 const auto strategy = it->second; |
| 124 players.back().strategies.push_back(strategy); | 109 players.back().strategies.push_back(strategy); |
| 125 switch (strategy) { | 110 switch (strategy) { |
| 126 case Strategy::WindowTitle: | 111 case Strategy::WindowTitle: state = State::ExpectWindowTitle; break; |
| 127 state = State::ExpectWindowTitle; | |
| 128 break; | |
| 129 } | 112 } |
| 130 break; | 113 break; |
| 131 } | 114 } |
| 132 | 115 |
| 133 case State::ExpectType: { | 116 case State::ExpectType: { |
| 134 static const std::map<std::string, PlayerType> types = { | 117 static const std::map<std::string, PlayerType> types = { |
| 135 {"default", PlayerType::Default}, | 118 {"default", PlayerType::Default }, |
| 136 {"web_browser", PlayerType::WebBrowser}, | 119 {"web_browser", PlayerType::WebBrowser}, |
| 137 }; | 120 }; |
| 138 const auto it = types.find(line); | 121 const auto it = types.find(line); |
| 139 if (it == types.end()) | 122 if (it == types.end()) |
| 140 return false; | 123 return false; |
| 141 players.back().type = it->second; | 124 players.back().type = it->second; |
| 149 } | 132 } |
| 150 | 133 |
| 151 return true; | 134 return true; |
| 152 } | 135 } |
| 153 | 136 |
| 154 } // namespace internal::parser | 137 } // namespace internal::parser |
| 155 | 138 |
| 156 //////////////////////////////////////////////////////////////////////////////// | 139 //////////////////////////////////////////////////////////////////////////////// |
| 157 | 140 |
| 158 bool ParsePlayersData(const std::string& data, std::vector<Player>& players) { | 141 bool ParsePlayersData(const std::string& data, std::vector<Player>& players) { |
| 159 if (data.empty()) | 142 if (data.empty()) |
| 164 size_t indentation = 0; | 147 size_t indentation = 0; |
| 165 auto state = internal::parser::State::ExpectPlayerName; | 148 auto state = internal::parser::State::ExpectPlayerName; |
| 166 | 149 |
| 167 while (std::getline(stream, line, '\n')) { | 150 while (std::getline(stream, line, '\n')) { |
| 168 if (line.empty()) | 151 if (line.empty()) |
| 169 continue; // Ignore empty lines | 152 continue; // Ignore empty lines |
| 170 | 153 |
| 171 indentation = internal::parser::GetIndentation(line); | 154 indentation = internal::parser::GetIndentation(line); |
| 172 | 155 |
| 173 internal::util::TrimLeft(line, "\t"); | 156 internal::util::TrimLeft(line, "\t"); |
| 174 internal::util::TrimRight(line, "\n\r"); | 157 internal::util::TrimRight(line, "\n\r"); |
| 175 | 158 |
| 176 if (line.empty() || line.front() == '#') | 159 if (line.empty() || line.front() == '#') |
| 177 continue; // Ignore empty lines and comments | 160 continue; // Ignore empty lines and comments |
| 178 | 161 |
| 179 if (!internal::parser::HandleIndentation(indentation, players, state)) | 162 if (!internal::parser::HandleIndentation(indentation, players, state)) |
| 180 return false; | 163 return false; |
| 181 | 164 |
| 182 if (!internal::parser::HandleState(line, players, state)) | 165 if (!internal::parser::HandleState(line, players, state)) |
| 193 return false; | 176 return false; |
| 194 | 177 |
| 195 return ParsePlayersData(data, players); | 178 return ParsePlayersData(data, players); |
| 196 } | 179 } |
| 197 | 180 |
| 198 } // namespace animia | 181 } // namespace animia |
