diff src/track/media.cc @ 118:39521c47c7a3

*: another huge megacommit, SORRY The torrents page works a lot better now Added the edit option to the anime list right click menu Vectorized currently playing files Available player and extensions are now loaded at runtime from files in (dotpath)/players.json and (dotpath)/extensions.json These paths are not permanent and will likely be moved to (dotpath)/recognition ... ... ...
author Paper <mrpapersonic@gmail.com>
date Tue, 07 Nov 2023 23:40:54 -0500
parents ab191e28e69d
children 0a458cb26ff4
line wrap: on
line diff
--- a/src/track/media.cc	Tue Nov 07 16:06:17 2023 -0500
+++ b/src/track/media.cc	Tue Nov 07 23:40:54 2023 -0500
@@ -4,29 +4,43 @@
 #include "anitomy/anitomy.h"
 #include "core/filesystem.h"
 #include "core/strings.h"
+#include "core/session.h"
 #include <string>
 #include <unordered_map>
 #include <vector>
+#include <iostream>
 
 namespace Track {
 namespace Media {
 
-Filesystem::Path GetCurrentPlaying() {
+std::vector<Filesystem::Path> GetCurrentlyPlayingFiles() {
 	/* getting all open files */
+	std::vector<Filesystem::Path> ret;
+
 	std::vector<int> pids = Animia::get_all_pids();
-	for (int i : pids) {
-		for (const std::string& player : media_players) {
-			if (Animia::get_process_name(i) != player)
+	for (int pid : pids) {
+		for (const Types::MediaPlayer& player : session.recognition.players) {
+			if (!player.GetEnabled() || Animia::get_process_name(pid) != player.GetExecutable())
 				continue;
-			for (const std::string& f : Animia::filter_system_files(Animia::get_open_files(i))) {
-				Filesystem::Path p(f);
-				for (const std::string& ext : media_extensions) {
-					if (p.Extension() == ext)
-						return p;
-				}
+
+			for (const std::string& file : Animia::filter_system_files(Animia::get_open_files(pid))) {
+				const Filesystem::Path path(file);
+
+				for (const Types::MediaExtension& ext : session.recognition.extensions)
+					if (path.Extension() == ext.GetExtension())
+						ret.push_back(path);
 			}
 		}
 	}
+
+	return ret;
+}
+
+Filesystem::Path GetCurrentPlaying() {
+	/* getting all open files */
+	std::vector<Filesystem::Path> paths = GetCurrentlyPlayingFiles();
+	if (paths.size())
+		return paths.at(0);
 	return Filesystem::Path();
 }