diff dep/animone/include/animone.h @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children b1f625b0227c
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dep/animone/include/animone.h	Mon Apr 01 02:43:44 2024 -0400
@@ -0,0 +1,37 @@
+#ifndef ANIMONE_ANIMONE_H_
+#define ANIMONE_ANIMONE_H_
+
+#include "animone/media.h"
+#include "animone/player.h"
+#include "animone/types.h"
+
+namespace animone {
+
+enum class ResultType {
+	Process,
+	Window
+};
+
+struct Process {
+	internal::pid_t pid = 0; /* pid_t == DWORD on Windows, from <sys/types.h> everywhere else */
+	std::string name;
+};
+
+struct Window {
+	unsigned int id = 0;
+	std::string class_name;
+	std::string text; /* title bar text */
+};
+
+struct Result {
+	Player player;
+	Process process;
+	Window window; /* has nothing under process mode */
+	std::vector<Media> media;
+};
+
+bool GetResults(const std::vector<Player>& players, std::vector<Result>& results);
+
+} // namespace animone
+
+#endif // ANIMONE_ANIMONE_H_