Mercurial > minori
diff dep/animone/include/animone.h @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | |
children | b1f625b0227c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dep/animone/include/animone.h Mon Apr 01 02:43:44 2024 -0400 @@ -0,0 +1,37 @@ +#ifndef ANIMONE_ANIMONE_H_ +#define ANIMONE_ANIMONE_H_ + +#include "animone/media.h" +#include "animone/player.h" +#include "animone/types.h" + +namespace animone { + +enum class ResultType { + Process, + Window +}; + +struct Process { + internal::pid_t pid = 0; /* pid_t == DWORD on Windows, from <sys/types.h> everywhere else */ + std::string name; +}; + +struct Window { + unsigned int id = 0; + std::string class_name; + std::string text; /* title bar text */ +}; + +struct Result { + Player player; + Process process; + Window window; /* has nothing under process mode */ + std::vector<Media> media; +}; + +bool GetResults(const std::vector<Player>& players, std::vector<Result>& results); + +} // namespace animone + +#endif // ANIMONE_ANIMONE_H_