diff dep/animone/src/win.cc @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents
children 1a6a5d3a94cd
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dep/animone/src/win.cc	Mon Apr 01 02:43:44 2024 -0400
@@ -0,0 +1,35 @@
+#include "animone/win.h"
+
+#ifdef WIN32
+#	include "animone/win/win32.h"
+#endif
+
+#ifdef MACOSX
+#	include "animone/win/quartz.h"
+#endif
+
+#ifdef X11
+#	include "animone/win/x11.h"
+#endif
+
+namespace animone::internal {
+
+bool EnumerateWindows(window_proc_t window_proc) {
+	bool success = false;
+
+#ifdef WIN32
+	success |= win32::EnumerateWindows(window_proc);
+#endif
+
+#ifdef MACOSX
+	success |= quartz::EnumerateWindows(window_proc);
+#endif
+
+#ifdef X11
+	success |= x11::EnumerateWindows(window_proc);
+#endif
+
+	return success;
+}
+
+} // namespace animone::internal