diff dep/animone/include/animone/player.h @ 301:b1f625b0227c

*: convert all files CRLF -> LF some files were in DOS format, others were in unix. now everything (that at least is under our control) should all be the same format
author Paper <paper@paper.us.eu.org>
date Mon, 13 May 2024 15:04:51 -0400
parents 862d0d8619f6
children a7d4e5107531
line wrap: on
line diff
--- a/dep/animone/include/animone/player.h	Mon May 13 14:56:37 2024 -0400
+++ b/dep/animone/include/animone/player.h	Mon May 13 15:04:51 2024 -0400
@@ -1,34 +1,34 @@
-#ifndef ANIMONE_ANIMONE_PLAYER_H_
-#define ANIMONE_ANIMONE_PLAYER_H_
-
-#include <string>
-#include <vector>
-
-namespace animone {
-
-enum class Strategy {
-	WindowTitle,
-	OpenFiles,
-	UiAutomation // unused
-};
-
-enum class PlayerType {
-	Default,
-	WebBrowser // unused
-};
-
-struct Player {
-	PlayerType type = PlayerType::Default;
-	std::string name;
-	std::string window_title_format;
-	std::vector<std::string> windows;
-	std::vector<std::string> executables;
-	std::vector<Strategy> strategies;
-};
-
-bool ParsePlayersData(const std::string& data, std::vector<Player>& players);
-bool ParsePlayersFile(const std::string& path, std::vector<Player>& players);
-
-} // namespace animone
-
+#ifndef ANIMONE_ANIMONE_PLAYER_H_
+#define ANIMONE_ANIMONE_PLAYER_H_
+
+#include <string>
+#include <vector>
+
+namespace animone {
+
+enum class Strategy {
+	WindowTitle,
+	OpenFiles,
+	UiAutomation // unused
+};
+
+enum class PlayerType {
+	Default,
+	WebBrowser // unused
+};
+
+struct Player {
+	PlayerType type = PlayerType::Default;
+	std::string name;
+	std::string window_title_format;
+	std::vector<std::string> windows;
+	std::vector<std::string> executables;
+	std::vector<Strategy> strategies;
+};
+
+bool ParsePlayersData(const std::string& data, std::vector<Player>& players);
+bool ParsePlayersFile(const std::string& path, std::vector<Player>& players);
+
+} // namespace animone
+
 #endif // ANIMONE_ANIMONE_PLAYER_H_
\ No newline at end of file