diff dep/animone/src/animone.cc @ 301:b1f625b0227c

*: convert all files CRLF -> LF some files were in DOS format, others were in unix. now everything (that at least is under our control) should all be the same format
author Paper <paper@paper.us.eu.org>
date Mon, 13 May 2024 15:04:51 -0400
parents 1a6a5d3a94cd
children a7d4e5107531
line wrap: on
line diff
--- a/dep/animone/src/animone.cc	Mon May 13 14:56:37 2024 -0400
+++ b/dep/animone/src/animone.cc	Mon May 13 15:04:51 2024 -0400
@@ -1,71 +1,71 @@
-#include "animone.h"
-#include "animone/fd.h"
-#include "animone/strategies.h"
-#include "animone/types.h"
-#include "animone/util.h"
-#include "animone/win.h"
-
-#include <set>
-#include <string>
-#include <vector>
-
-#include <iostream>
-
-namespace animone {
-
-namespace internal {
-
-static bool IsExecutableInList(const Player& player, const Process& proc) {
-	for (const auto& pattern : player.executables)
-		if (util::CheckPattern(pattern, proc.name))
-			return true;
-
-	return false;
-}
-
-static bool IsWindowInList(const Player& player, const Window& window) {
-	for (const auto& pattern : player.windows)
-		if (util::CheckPattern(pattern, window.class_name))
-			return true;
-
-	return false;
-}
-
-static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) {
-	for (const auto& pstrategy : player.strategies)
-		if (pstrategy == strategy)
-			return true;
-
-	return false;
-}
-
-} // namespace internal
-
-bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) {
-	auto window_proc = [&](const Process& process, const Window& window) -> bool {
-		for (const auto& player : players)
-			if (internal::IsWindowInList(player, window) && internal::IsExecutableInList(player, process))
-				results.push_back({player, process, window, {}});
-
-		return true;
-	};
-
-	if (internal::EnumerateWindows(window_proc) && internal::ApplyStrategies(results))
-		return true;
-
-	/* fallback, enumerate over open processes instead */
-	auto process_proc = [&](const Process& process) -> bool {
-		for (const auto& player : players)
-			if (internal::IsExecutableInList(player, process))
-				results.push_back({player, process, {}, {}});
-
-		return true;
-	};
-
-	if (internal::EnumerateOpenProcesses(process_proc) && internal::ApplyStrategies(results))
-		return true;
-
-	return false;
-}
-
-} // namespace animone
+#include "animone.h"
+#include "animone/fd.h"
+#include "animone/strategies.h"
+#include "animone/types.h"
+#include "animone/util.h"
+#include "animone/win.h"
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include <iostream>
+
+namespace animone {
+
+namespace internal {
+
+static bool IsExecutableInList(const Player& player, const Process& proc) {
+	for (const auto& pattern : player.executables)
+		if (util::CheckPattern(pattern, proc.name))
+			return true;
+
+	return false;
+}
+
+static bool IsWindowInList(const Player& player, const Window& window) {
+	for (const auto& pattern : player.windows)
+		if (util::CheckPattern(pattern, window.class_name))
+			return true;
+
+	return false;
+}
+
+static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) {
+	for (const auto& pstrategy : player.strategies)
+		if (pstrategy == strategy)
+			return true;
+
+	return false;
+}
+
+} // namespace internal
+
+bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) {
+	auto window_proc = [&](const Process& process, const Window& window) -> bool {
+		for (const auto& player : players)
+			if (internal::IsWindowInList(player, window) && internal::IsExecutableInList(player, process))
+				results.push_back({player, process, window, {}});
+
+		return true;
+	};
+
+	if (internal::EnumerateWindows(window_proc) && internal::ApplyStrategies(results))
+		return true;
+
+	/* fallback, enumerate over open processes instead */
+	auto process_proc = [&](const Process& process) -> bool {
+		for (const auto& player : players)
+			if (internal::IsExecutableInList(player, process))
+				results.push_back({player, process, {}, {}});
+
+		return true;
+	};
+
+	if (internal::EnumerateOpenProcesses(process_proc) && internal::ApplyStrategies(results))
+		return true;
+
+	return false;
+}
+
+} // namespace animone