Mercurial > minori
view include/library/library.h @ 382:0265e125f680 default tip
filesystem: implement filesystem watcher
I also ported the library code to use it as well. Once we implement
proper directory watching on Windows (and maybe others) this will
be fairly useful :)
| author | Paper <paper@tflc.us> |
|---|---|
| date | Thu, 06 Nov 2025 03:16:55 -0500 |
| parents | 47c9f8502269 |
| children |
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#ifndef MINORI_LIBRARY_LIBRARY_H_ #define MINORI_LIBRARY_LIBRARY_H_ #include "library/library.h" #include "core/filesystem.h" #include <filesystem> #include <optional> #include <unordered_map> namespace Library { class Database final { public: Database(); /* Update watchers from current library paths */ void UpdateWatchers(); bool GetPathAnimeAndEpisode(const std::string &basename, int *aid, int *ep); void EventHandler(const std::filesystem::path &path, Filesystem::IWatcher::Event event); static void StaticEventHandler(void *opaque, const std::filesystem::path &path, Filesystem::IWatcher::Event event); std::optional<std::filesystem::path> GetAnimeFolder(int id); void Refresh(); void Refresh(int id); // Anime episodes. Indexed as `folders[id][episode]' std::unordered_map<int, std::unordered_map<int, std::filesystem::path>> items; private: void Refresh(std::optional<int> find_id); std::unordered_map<std::filesystem::path, std::unique_ptr<Filesystem::IWatcher>> watchers_; /* ID we're looking for */ std::optional<int> find_id_; }; extern Database db; } // namespace Library #endif // MINORI_LIBRARY_LIBRARY_H_
