Mercurial > minori
view src/core/anime_db.cpp @ 65:26721c28bf22
*: avoid usage of (to|from)StdString
in Qt5 (and probably Qt6 as well) these functions are only
available (or even usable) if Qt and Minori were built with the
*same standard headers*, which may not be the case in some
circumstances. hence, we'll use our own conversion functions,
which we probably should use anyway.
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Sun, 01 Oct 2023 23:26:35 -0400 |
parents | fe719c109dbc |
children |
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#include "core/anime_db.h" #include "core/anime.h" #include "core/strings.h" #include <QDebug> namespace Anime { int Database::GetTotalAnimeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total++; } return total; } int Database::GetListsAnimeAmount(ListStatus status) { if (status == ListStatus::NOT_IN_LIST) return 0; int total = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserStatus() == status) total++; } return total; } int Database::GetTotalEpisodeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetUserRewatchedTimes() * a.second.GetEpisodes(); total += a.second.GetUserProgress(); } } return total; } /* Returns the total watched amount in minutes. */ int Database::GetTotalWatchedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetDuration() * a.second.GetUserProgress(); total += a.second.GetEpisodes() * a.second.GetDuration() * a.second.GetUserRewatchedTimes(); } } return total; } /* Returns the total planned amount in minutes. Note that we should probably limit progress to the amount of episodes, as AniList will let you set episode counts up to 32768. But that should rather be handled elsewhere. */ int Database::GetTotalPlannedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total += a.second.GetDuration() * (a.second.GetEpisodes() - a.second.GetUserProgress()); } return total; } /* I'm sure many will appreciate this being called an "average" instead of a "mean" */ double Database::GetAverageScore() { double avg = 0; int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { avg += a.second.GetUserScore(); amt++; } } return avg / amt; } double Database::GetScoreDeviation() { double squares_sum = 0, avg = GetAverageScore(); int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { squares_sum += std::pow(static_cast<double>(a.second.GetUserScore()) - avg, 2); amt++; } } return (amt > 0) ? std::sqrt(squares_sum / amt) : 0; } int Database::GetAnimeFromTitle(std::string title) { if (title.empty()) return 0; for (const auto& a : items) { if (a.second.GetUserPreferredTitle().find(title) != std::string::npos) return a.second.GetId(); for (const auto& t : a.second.GetTitleSynonyms()) { if (t.find(title) != std::string::npos) { return a.second.GetId(); } } } return 0; } Database db; } // namespace Anime