view dep/animia/include/animia.h @ 138:28842a8d0c6b

dep/animia: huge refactor (again...) but this time, it actually compiles! and it WORKS! (on win32... not sure about other platforms...) configuring players is still not supported: at some point I'll prune something up...
author Paper <mrpapersonic@gmail.com>
date Sun, 12 Nov 2023 04:53:19 -0500
parents 69db40272acd
children 478f3b366199
line wrap: on
line source

#ifndef __animia__animia_h
#define __animia__animia_h

#include "animia/media.h"
#include "animia/player.h"
#include "animia/util.h"

namespace animia {

/* pid_t should be DWORD on windows, and defined by the system
   anywhere else */
struct Process {
	pid_t pid = 0;
	std::string name;
};

struct Window {
	unsigned int id = 0;
	std::string class_name;
	std::string text; // title bar text
};

struct Result {
	Player player;
	Process process;
	//Window window;
	std::vector<Media> media;
};

bool GetResults(const std::vector<Player>& players, std::vector<Result>& results);

} // namespace Animia

#endif // __animia__animia_h