view dep/animia/include/win32.h @ 118:39521c47c7a3

*: another huge megacommit, SORRY The torrents page works a lot better now Added the edit option to the anime list right click menu Vectorized currently playing files Available player and extensions are now loaded at runtime from files in (dotpath)/players.json and (dotpath)/extensions.json These paths are not permanent and will likely be moved to (dotpath)/recognition ... ... ...
author Paper <mrpapersonic@gmail.com>
date Tue, 07 Nov 2023 23:40:54 -0500
parents eab9e623eb84
children
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#ifndef __animia__windows_h
#define __animia__windows_h
#include <vector>
#include <string>
#include <unordered_map>

namespace Animia { namespace Windows {

std::vector<int> get_all_pids();
std::string get_process_name(int pid);
std::vector<std::string> get_open_files(int pid);
std::vector<std::string> filter_system_files(const std::vector<std::string>& source);
std::unordered_map<int, std::vector<std::string>> get_all_open_files();

} // namespace Windows
} // namespace Animia

#endif // __animia__windows_h