view dep/pugixml/scripts/premake4.lua @ 118:39521c47c7a3

*: another huge megacommit, SORRY The torrents page works a lot better now Added the edit option to the anime list right click menu Vectorized currently playing files Available player and extensions are now loaded at runtime from files in (dotpath)/players.json and (dotpath)/extensions.json These paths are not permanent and will likely be moved to (dotpath)/recognition ... ... ...
author Paper <mrpapersonic@gmail.com>
date Tue, 07 Nov 2023 23:40:54 -0500
parents d10b6c6b432e
children
line wrap: on
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-- Reset RNG seed to get consistent results across runs (i.e. XCode)
math.randomseed(12345)

local static = _ARGS[1] == 'static'
local action = premake.action.current()

if string.startswith(_ACTION, "vs") then
	if action then
		-- Disable solution generation
		function action.onsolution(sln)
			sln.vstudio_configs = premake.vstudio_buildconfigs(sln)
		end

		-- Rename output file
		function action.onproject(prj)
            local name = "%%_" .. _ACTION .. (static and "_static" or "")

            if static then
                for k, v in pairs(prj.project.__configs) do
                    v.objectsdir = v.objectsdir .. "Static"
                end
            end

            if _ACTION == "vs2010" then
                premake.generate(prj, name .. ".vcxproj", premake.vs2010_vcxproj)
            else
                premake.generate(prj, name .. ".vcproj", premake.vs200x_vcproj)
            end
		end
	end
elseif _ACTION == "codeblocks" then
	action.onsolution = nil

	function action.onproject(prj)
		premake.generate(prj, "%%_" .. _ACTION .. ".cbp", premake.codeblocks_cbp)
	end
elseif _ACTION == "codelite" then
	action.onsolution = nil

	function action.onproject(prj)
		premake.generate(prj, "%%_" .. _ACTION .. ".project", premake.codelite_project)
	end
end

solution "pugixml"
	objdir(_ACTION)
	targetdir(_ACTION)

if string.startswith(_ACTION, "vs") then
	if _ACTION ~= "vs2002" and _ACTION ~= "vs2003" then
		platforms { "x32", "x64" }

		configuration "x32" targetdir(_ACTION .. "/x32")
		configuration "x64" targetdir(_ACTION .. "/x64")
	end

	configurations { "Debug", "Release" }

    if static then
        configuration "Debug" targetsuffix "sd"
        configuration "Release" targetsuffix "s"
    else
        configuration "Debug" targetsuffix "d"
    end
else
	if _ACTION == "xcode3" then
		platforms "universal"
	end

	configurations { "Debug", "Release" }

	configuration "Debug" targetsuffix "d"
end

project "pugixml"
	kind "StaticLib"
	language "C++"
	files { "../src/pugixml.hpp", "../src/pugiconfig.hpp", "../src/pugixml.cpp" }
	flags { "NoPCH", "NoMinimalRebuild", "NoEditAndContinue", "Symbols" }
	uuid "89A1E353-E2DC-495C-B403-742BE206ACED"

configuration "Debug"
	defines { "_DEBUG" }

configuration "Release"
	defines { "NDEBUG" }
	flags { "Optimize" }

if static then
    configuration "*"
        flags { "StaticRuntime" }
end