view include/core/filesystem.h @ 118:39521c47c7a3

*: another huge megacommit, SORRY The torrents page works a lot better now Added the edit option to the anime list right click menu Vectorized currently playing files Available player and extensions are now loaded at runtime from files in (dotpath)/players.json and (dotpath)/extensions.json These paths are not permanent and will likely be moved to (dotpath)/recognition ... ... ...
author Paper <mrpapersonic@gmail.com>
date Tue, 07 Nov 2023 23:40:54 -0500
parents 3d2decf093bb
children 0a458cb26ff4
line wrap: on
line source

#ifndef __core__filesystem_h
#define __core__filesystem_h
#include <string>

namespace Filesystem {

class Path {
	public:
		Path();
		Path(const std::string& path);
		Path(const Path& path);
		bool CreateDirectories() const;
		bool Exists() const;
		std::string Basename() const;
		std::string Stem() const;
		std::string Extension() const;
		Path GetParent() const;
		void SetPath(const std::string& path);
		std::string GetPath() const;

	private:
		std::string _path;
};

Path GetDotPath();        // %APPDATA%/minori, ~/Library/Application Support/minori, ~/.config/minori...
Path GetConfigPath();     // (dotpath)/config.json
Path GetAnimeDBPath();    // (dotpath)/anime/db.json
Path GetPlayersPath();    // (dotpath)/player.json
Path GetExtensionsPath(); // (dotpath)/extensions.json

} // namespace Filesystem

#endif // __core__filesystem_h