Mercurial > minori
view src/gui/locale.cc @ 118:39521c47c7a3
*: another huge megacommit, SORRY
The torrents page works a lot better now
Added the edit option to the anime list right click menu
Vectorized currently playing files
Available player and extensions are now loaded at runtime
from files in (dotpath)/players.json and (dotpath)/extensions.json
These paths are not permanent and will likely be moved to
(dotpath)/recognition
...
...
...
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Tue, 07 Nov 2023 23:40:54 -0500 |
parents | 79714c95a145 |
children | 9613d72b097e |
line wrap: on
line source
#include "gui/locale.h" #include "core/strings.h" #include <QTranslator> #include <QLocale> #include <QDir> #include <QString> #include <QApplication> #include <iostream> namespace Locale { std::string GetLocaleFullName(const QLocale& locale) { QString res = QLocale::languageToString(locale.language()); if (locale.country() != QLocale::AnyCountry) res += " (" + QLocale::countryToString(locale.country()) + ")"; return Strings::ToUtf8String(res); } Locale::Locale() { RefreshAvailableLocales(); /* default to en_US */ if (!IsLocaleAvailable(QLocale())) SetActiveLocale(QLocale("en_US")); else /* TODO: is this needed? */ SetActiveLocale(QLocale()); } Locale::Locale(const std::string& name) { RefreshAvailableLocales(); SetActiveLocale(QLocale(Strings::ToQString(name))); } QLocale Locale::GetLocale() const { return _locale; } std::vector<QLocale> Locale::GetAvailableLocales() const { return _available_translations; } void Locale::RefreshAvailableLocales() { _available_translations.clear(); /* we will always have en_US */ _available_translations.push_back(QLocale("en_US")); QDir dir(":/locale"); if (!dir.exists()) return; QStringList translations = dir.entryList({"*.qm"}, QDir::Files); _available_translations.reserve(translations.size()); for (const QString& str : translations) { _available_translations.push_back(QLocale(str.mid(0, str.lastIndexOf(".")))); } } bool Locale::IsLocaleAvailable(const QLocale& locale) const { for (const QLocale& l : _available_translations) if (l == locale) return true; return false; } bool Locale::SetActiveLocale(const QLocale& locale) { if (!IsLocaleAvailable(locale)) return false; if (_locale == locale) return true; /* we're... already on this locale :) */ _locale = locale; QLocale::setDefault(_locale); /* we can still do stuff even if one thing fails! */ bool return_value = true; const QString name = _locale.name(); if (!SwitchTranslator(_translator, QString(":/locale/%1.qm").arg(name))) return_value = false; const QString path = qApp->applicationDirPath(); if (!SwitchTranslator(_translator_qt, path + QString("/translations/qt_%1.qm").arg(name))) { /* Sometimes Qt will have proper translations for the language, but not the specific country. In that case, we still want to use that language. */ const int underscore_index = name.lastIndexOf("_"); if (!underscore_index) return false; const QString short_name = name.mid(0, underscore_index); if (!SwitchTranslator(_translator_qt, path + QString("/translations/qt_%1.qm").arg(short_name))) return_value = false; } return return_value; } bool Locale::SwitchTranslator(QTranslator& translator, const QString& path) { qApp->removeTranslator(&translator); if (!translator.load(path)) return false; qApp->installTranslator(&translator); return true; } }