Mercurial > minori
view src/core/anime_db.cpp @ 74:5ccb99bfa605
fix regressions on macOS
for now, we're setting our font sizes using setPixelSize, and later I'll
use a macro or something to make the point size constant across platforms
also anilist user id stuff stopped working :) that's fixed now
author | Paper <mrpapersonic@gmail.com> |
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date | Tue, 03 Oct 2023 06:12:43 -0400 |
parents | fe719c109dbc |
children |
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#include "core/anime_db.h" #include "core/anime.h" #include "core/strings.h" #include <QDebug> namespace Anime { int Database::GetTotalAnimeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total++; } return total; } int Database::GetListsAnimeAmount(ListStatus status) { if (status == ListStatus::NOT_IN_LIST) return 0; int total = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserStatus() == status) total++; } return total; } int Database::GetTotalEpisodeAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetUserRewatchedTimes() * a.second.GetEpisodes(); total += a.second.GetUserProgress(); } } return total; } /* Returns the total watched amount in minutes. */ int Database::GetTotalWatchedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) { total += a.second.GetDuration() * a.second.GetUserProgress(); total += a.second.GetEpisodes() * a.second.GetDuration() * a.second.GetUserRewatchedTimes(); } } return total; } /* Returns the total planned amount in minutes. Note that we should probably limit progress to the amount of episodes, as AniList will let you set episode counts up to 32768. But that should rather be handled elsewhere. */ int Database::GetTotalPlannedAmount() { int total = 0; for (const auto& a : items) { if (a.second.IsInUserList()) total += a.second.GetDuration() * (a.second.GetEpisodes() - a.second.GetUserProgress()); } return total; } /* I'm sure many will appreciate this being called an "average" instead of a "mean" */ double Database::GetAverageScore() { double avg = 0; int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { avg += a.second.GetUserScore(); amt++; } } return avg / amt; } double Database::GetScoreDeviation() { double squares_sum = 0, avg = GetAverageScore(); int amt = 0; for (const auto& a : items) { if (a.second.IsInUserList() && a.second.GetUserScore()) { squares_sum += std::pow(static_cast<double>(a.second.GetUserScore()) - avg, 2); amt++; } } return (amt > 0) ? std::sqrt(squares_sum / amt) : 0; } int Database::GetAnimeFromTitle(std::string title) { if (title.empty()) return 0; for (const auto& a : items) { if (a.second.GetUserPreferredTitle().find(title) != std::string::npos) return a.second.GetId(); for (const auto& t : a.second.GetTitleSynonyms()) { if (t.find(title) != std::string::npos) { return a.second.GetId(); } } } return 0; } Database db; } // namespace Anime