Mercurial > minori
view src/core/filesystem.cc @ 137:69db40272acd
dep/animia: [WIP] huge refactor
this WILL NOT compile, because lots of code has been changed
and every API in the original codebase has been removed.
note that this api setup is not exactly permanent...
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Fri, 10 Nov 2023 13:52:47 -0500 |
parents | 7d3ad9529c4c |
children | 28842a8d0c6b |
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#ifdef WIN32 # include <shlobj.h> #elif defined(MACOSX) # include "sys/osx/filesystem.h" #elif defined(__linux__) # include <pwd.h> # include <sys/types.h> #endif #ifdef WIN32 # define DELIM "\\" #else # define DELIM "/" # include <errno.h> # include <unistd.h> # include <sys/stat.h> #endif #include "core/filesystem.h" #include "core/config.h" #include "core/strings.h" #include <filesystem> #include <limits.h> namespace Filesystem { /* this runs fs::create_directories() on the PARENT directory. */ void CreateDirectories(const std::filesystem::path& path) { std::filesystem::create_directories(path.parent_path()); } std::filesystem::path GetDotPath() { #ifdef WIN32 std::filesystem::path path; wchar_t* buf; if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK) path = buf; else return std::filesystem::path(); CoTaskMemFree(buf); return path / CONFIG_DIR; #elif defined(MACOSX) return std::filesystem::path(osx::GetApplicationSupportDirectory()) / CONFIG_DIR; #else // just assume POSIX const char* home = getenv("HOME"); if (home != NULL) path = home; # ifdef __linux__ else path = getpwuid(getuid())->pw_dir; # endif // __linux__ if (!path.empty()) return path / ".config"; else return std::filesystem::path(); #endif // !WIN32 && !MACOSX } std::filesystem::path GetConfigPath() { return GetDotPath() / CONFIG_NAME; } std::filesystem::path GetPlayersPath() { return GetDotPath() / "recognition" / "players.json"; } std::filesystem::path GetExtensionsPath() { return GetDotPath() / "recognition" / "extensions.json"; } std::filesystem::path GetAnimeDBPath() { return GetDotPath() / "anime" / "db.json"; } } // namespace Filesystem