Mercurial > minori
view dep/pugixml/docs/samples/modify_base.cpp @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | d10b6c6b432e |
children |
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#include "pugixml.hpp" #include <string.h> #include <iostream> int main() { pugi::xml_document doc; if (!doc.load_string("<node id='123'>text</node><!-- comment -->", pugi::parse_default | pugi::parse_comments)) return -1; // tag::node[] pugi::xml_node node = doc.child("node"); // change node name std::cout << node.set_name("notnode"); std::cout << ", new node name: " << node.name() << std::endl; // change comment text std::cout << doc.last_child().set_value("useless comment"); std::cout << ", new comment text: " << doc.last_child().value() << std::endl; // we can't change value of the element or name of the comment std::cout << node.set_value("1") << ", " << doc.last_child().set_name("2") << std::endl; // end::node[] // tag::attr[] pugi::xml_attribute attr = node.attribute("id"); // change attribute name/value std::cout << attr.set_name("key") << ", " << attr.set_value("345"); std::cout << ", new attribute: " << attr.name() << "=" << attr.value() << std::endl; // we can use numbers or booleans attr.set_value(1.234); std::cout << "new attribute value: " << attr.value() << std::endl; // we can also use assignment operators for more concise code attr = true; std::cout << "final attribute value: " << attr.value() << std::endl; // end::attr[] } // vim:et