view dep/pugixml/scripts/pugixml_codelite.project @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents d10b6c6b432e
children
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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="pugixml">
  <VirtualDirectory Name="src">
    <File Name="../src/pugixml.hpp"/>
    <File Name="../src/pugiconfig.hpp"/>
    <File Name="../src/pugixml.cpp"/>
  </VirtualDirectory>
  <Settings Type="Static Library">
    <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Static Library">
      <General OutputFile="codelite/libpugixmld.a" IntermediateDirectory="codelite/Debug" Command="./libpugixmld.a" CommandArguments="" WorkingDirectory="codelite" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="-g">
        <Preprocessor Value="_DEBUG"/>
      </Compiler>
      <Linker Required="yes" Options="">
      </Linker>
      <ResourceCompiler Required="no" Options=""/>
      <CustomBuild Enabled="no">
        <CleanCommand></CleanCommand>
        <BuildCommand></BuildCommand>
        <SingleFileCommand></SingleFileCommand>
        <MakefileGenerationCommand></MakefileGenerationCommand>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory></WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild></CustomPostBuild>
        <CustomPreBuild></CustomPreBuild>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Static Library">
      <General OutputFile="codelite/libpugixml.a" IntermediateDirectory="codelite/Release" Command="./libpugixml.a" CommandArguments="" WorkingDirectory="codelite" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="-g;-O2">
        <Preprocessor Value="NDEBUG"/>
      </Compiler>
      <Linker Required="yes" Options="">
      </Linker>
      <ResourceCompiler Required="no" Options=""/>
      <CustomBuild Enabled="no">
        <CleanCommand></CleanCommand>
        <BuildCommand></BuildCommand>
        <SingleFileCommand></SingleFileCommand>
        <MakefileGenerationCommand></MakefileGenerationCommand>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory></WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild></CustomPostBuild>
        <CustomPreBuild></CustomPreBuild>
      </AdditionalRules>
    </Configuration>
  </Settings>
  <Dependencies name="Debug">
  </Dependencies>
  <Dependencies name="Release">
  </Dependencies>
</CodeLite_Project>