Mercurial > minori
view dep/pugixml/scripts/pugixml_codelite.project @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | d10b6c6b432e |
children |
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<?xml version="1.0" encoding="utf-8"?> <CodeLite_Project Name="pugixml"> <VirtualDirectory Name="src"> <File Name="../src/pugixml.hpp"/> <File Name="../src/pugiconfig.hpp"/> <File Name="../src/pugixml.cpp"/> </VirtualDirectory> <Settings Type="Static Library"> <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Static Library"> <General OutputFile="codelite/libpugixmld.a" IntermediateDirectory="codelite/Debug" Command="./libpugixmld.a" CommandArguments="" WorkingDirectory="codelite" PauseExecWhenProcTerminates="yes"/> <Compiler Required="yes" Options="-g"> <Preprocessor Value="_DEBUG"/> </Compiler> <Linker Required="yes" Options=""> </Linker> <ResourceCompiler Required="no" Options=""/> <CustomBuild Enabled="no"> <CleanCommand></CleanCommand> <BuildCommand></BuildCommand> <SingleFileCommand></SingleFileCommand> <MakefileGenerationCommand></MakefileGenerationCommand> <ThirdPartyToolName>None</ThirdPartyToolName> <WorkingDirectory></WorkingDirectory> </CustomBuild> <AdditionalRules> <CustomPostBuild></CustomPostBuild> <CustomPreBuild></CustomPreBuild> </AdditionalRules> </Configuration> <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Static Library"> <General OutputFile="codelite/libpugixml.a" IntermediateDirectory="codelite/Release" Command="./libpugixml.a" CommandArguments="" WorkingDirectory="codelite" PauseExecWhenProcTerminates="yes"/> <Compiler Required="yes" Options="-g;-O2"> <Preprocessor Value="NDEBUG"/> </Compiler> <Linker Required="yes" Options=""> </Linker> <ResourceCompiler Required="no" Options=""/> <CustomBuild Enabled="no"> <CleanCommand></CleanCommand> <BuildCommand></BuildCommand> <SingleFileCommand></SingleFileCommand> <MakefileGenerationCommand></MakefileGenerationCommand> <ThirdPartyToolName>None</ThirdPartyToolName> <WorkingDirectory></WorkingDirectory> </CustomBuild> <AdditionalRules> <CustomPostBuild></CustomPostBuild> <CustomPreBuild></CustomPreBuild> </AdditionalRules> </Configuration> </Settings> <Dependencies name="Debug"> </Dependencies> <Dependencies name="Release"> </Dependencies> </CodeLite_Project>