view include/core/anime_db.h @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents 122fad646f81
children 3ec7804abf17
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#ifndef __core__anime_db_h
#define __core__anime_db_h

#include "core/anime.h"
#include "json/json_fwd.hpp"
#include <string>
#include <unordered_map>

namespace Anime {

class Database {
public:
	std::unordered_map<int, Anime> items;
	size_t GetTotalAnimeAmount();
	size_t GetTotalEpisodeAmount();
	size_t GetTotalWatchedAmount();
	size_t GetTotalPlannedAmount();
	double GetAverageScore();
	double GetScoreDeviation();
	size_t GetListsAnimeAmount(ListStatus status);
	int GetAnimeFromTitle(const std::string& title);

	bool GetDatabaseAsJSON(nlohmann::json& json);
	bool SaveDatabaseToDisk();

	bool ParseDatabaseJSON(const nlohmann::json& json);
	bool LoadDatabaseFromDisk();
};

extern Database db;

} // namespace Anime

#endif // __core__anime_db_h