Mercurial > minori
view include/core/anime_db.h @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | 122fad646f81 |
children | 3ec7804abf17 |
line wrap: on
line source
#ifndef __core__anime_db_h #define __core__anime_db_h #include "core/anime.h" #include "json/json_fwd.hpp" #include <string> #include <unordered_map> namespace Anime { class Database { public: std::unordered_map<int, Anime> items; size_t GetTotalAnimeAmount(); size_t GetTotalEpisodeAmount(); size_t GetTotalWatchedAmount(); size_t GetTotalPlannedAmount(); double GetAverageScore(); double GetScoreDeviation(); size_t GetListsAnimeAmount(ListStatus status); int GetAnimeFromTitle(const std::string& title); bool GetDatabaseAsJSON(nlohmann::json& json); bool SaveDatabaseToDisk(); bool ParseDatabaseJSON(const nlohmann::json& json); bool LoadDatabaseFromDisk(); }; extern Database db; } // namespace Anime #endif // __core__anime_db_h