view include/gui/widgets/anime_button.h @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents d14f8e0e40c3
children 3ec7804abf17
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#ifndef __gui_widgets__anime_button_h
#define __gui_widgets__anime_button_h

#include <QFrame>

class QWidget;
class QLabel;

class Poster;
class ElidedLabel;

namespace TextWidgets {
class LabelledParagraph;
}

namespace Anime {
class Anime;
}

class AnimeButton : public QFrame {
public:
	AnimeButton(QWidget* parent = nullptr);
	AnimeButton(const Anime::Anime& anime, QWidget* parent = nullptr);
	void SetAnime(const Anime::Anime& anime);

protected:
	Poster* _poster = nullptr;
	QLabel* _title = nullptr;
	TextWidgets::LabelledParagraph* _info = nullptr;
	ElidedLabel* _synopsis = nullptr;
};

#endif // __gui_widgets__anime_button_h