Mercurial > minori
view include/gui/window.h @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | c130f47f6f48 |
children | 3ec7804abf17 |
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#ifndef __window_h #define __window_h #include "core/config.h" #include <QMainWindow> #include <memory> /* *could* be forward-declared, but this causes any file that #includes this to have to #include these as well due to unique_ptr */ #include "gui/widgets/sidebar.h" #include <QCloseEvent> #include <QStackedWidget> #include <QThread> #include <QWidget> class QMenu; Q_DECLARE_METATYPE(std::vector<std::string>); class PlayingThread : public QThread { Q_OBJECT public: PlayingThread(QObject* object = nullptr) : QThread(object) {} private: void run() override; signals: void Done(const std::vector<std::string>& files); }; class MainWindow final : public QMainWindow { Q_OBJECT public: enum class Pages { NOW_PLAYING, ANIME_LIST, HISTORY, STATISTICS, SEARCH, SEASONS, TORRENTS }; MainWindow(QWidget* parent = nullptr); void SetActivePage(QWidget* page); void CreateBars(); void AddMainWidgets(); void RetranslateUI(); void UpdateFolderMenu(); void AsyncSynchronize(QAction* action, QStackedWidget* stack); void changeEvent(QEvent* event) override; void showEvent(QShowEvent* event) override; void closeEvent(QCloseEvent* event) override; private: std::unique_ptr<QWidget> main_widget = nullptr; std::unique_ptr<QStackedWidget> stack = nullptr; std::unique_ptr<SideBar> sidebar = nullptr; std::unique_ptr<PlayingThread> thread = nullptr; QMenu* folder_menu = nullptr; }; #endif // __window_h