Mercurial > minori
view src/library/library.cc @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | d030b30526d5 |
children | d928ec7b6a0d |
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#include "library/library.h" #include "core/anime_db.h" #include "core/session.h" #include "core/strings.h" #include "anitomy/anitomy.h" #include <filesystem> #include <string> #include <unordered_map> #include <iostream> namespace Library { // int = anime id, map = episode, paths std::unordered_map<int, std::unordered_map<int, std::string>> library; void SearchLibraryFolders() { library.clear(); for (const auto& folder : session.config.library.paths) { for (const auto& entry : std::filesystem::recursive_directory_iterator(folder)) { const std::filesystem::path path = entry.path(); if (!std::filesystem::is_regular_file(path)) continue; const std::string basename = path.filename().u8string(); anitomy::Anitomy anitomy; anitomy.Parse(Strings::ToWstring(basename)); const auto& elements = anitomy.elements(); const std::string title = Strings::ToUtf8String(elements.get(anitomy::kElementAnimeTitle)); const int id = Anime::db.GetAnimeFromTitle(title); if (id <= 0) continue; const int episode = Strings::ToInt(Strings::ToUtf8String(elements.get(anitomy::kElementEpisodeNumber))); // we have an ID now! library[id][episode] = path.u8string(); } } } } // namespace Library