view src/services/services.cc @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents c130f47f6f48
children 657fda1b9cac
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line source

#include "services/services.h"
#include "core/session.h"
#include "gui/dialog/settings.h"
#include "services/anilist.h"

namespace Services {

void Synchronize() {
	switch (session.config.service) {
		case Anime::Services::ANILIST: AniList::GetAnimeList(); break;
		default: break;
	}
}

std::vector<int> Search(const std::string& search) {
	switch (session.config.service) {
		case Anime::Services::ANILIST: return AniList::Search(search);
		default: return {};
	}
}

void UpdateAnimeEntry(int id) {
	switch (session.config.service) {
		case Anime::Services::ANILIST: AniList::UpdateAnimeEntry(id); break;
		default: break;
	}
}

bool Authorize() {
	switch (session.config.service) {
		case Anime::Services::ANILIST: return AniList::AuthorizeUser();
		default: return true;
	}
}

}; // namespace Services