Mercurial > minori
view src/services/services.cc @ 258:862d0d8619f6
*: HUUUGE changes
animia has been renamed to animone, so instead of thinking of a
health condition, you think of a beautiful flower :)
I've also edited some of the code for animone, but I have no idea
if it even works or not because I don't have a mac or windows
machine lying around. whoops!
... anyway, all of the changes divergent from Anisthesia are now
licensed under BSD. it's possible that I could even rewrite most
of the code to where I don't even have to keep the MIT license,
but that's thinking too far into the future
I've been slacking off on implementing the anime seasons page,
mostly out of laziness. I think I'd have to create another db file
specifically for the seasons
anyway, this code is being pushed *primarily* because the hard drive
it's on is failing! yay :)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Mon, 01 Apr 2024 02:43:44 -0400 |
parents | c130f47f6f48 |
children | 657fda1b9cac |
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#include "services/services.h" #include "core/session.h" #include "gui/dialog/settings.h" #include "services/anilist.h" namespace Services { void Synchronize() { switch (session.config.service) { case Anime::Services::ANILIST: AniList::GetAnimeList(); break; default: break; } } std::vector<int> Search(const std::string& search) { switch (session.config.service) { case Anime::Services::ANILIST: return AniList::Search(search); default: return {}; } } void UpdateAnimeEntry(int id) { switch (session.config.service) { case Anime::Services::ANILIST: AniList::UpdateAnimeEntry(id); break; default: break; } } bool Authorize() { switch (session.config.service) { case Anime::Services::ANILIST: return AniList::AuthorizeUser(); default: return true; } } }; // namespace Services