view src/track/media.cc @ 258:862d0d8619f6

*: HUUUGE changes animia has been renamed to animone, so instead of thinking of a health condition, you think of a beautiful flower :) I've also edited some of the code for animone, but I have no idea if it even works or not because I don't have a mac or windows machine lying around. whoops! ... anyway, all of the changes divergent from Anisthesia are now licensed under BSD. it's possible that I could even rewrite most of the code to where I don't even have to keep the MIT license, but that's thinking too far into the future I've been slacking off on implementing the anime seasons page, mostly out of laziness. I think I'd have to create another db file specifically for the seasons anyway, this code is being pushed *primarily* because the hard drive it's on is failing! yay :)
author Paper <paper@paper.us.eu.org>
date Mon, 01 Apr 2024 02:43:44 -0400
parents 4d461ef7d424
children ff0b2052b234
line wrap: on
line source

#include "track/media.h"
#include "core/filesystem.h"
#include "core/session.h"
#include "core/strings.h"

#include <QFile>
#include <QTextStream>

#include <filesystem>
#include <string>
#include <unordered_map>
#include <vector>

#include <iostream>

#include "animone.h"

namespace Track {
namespace Media {

static bool GetCurrentlyPlayingResults(std::vector<animone::Result>& results) {
	std::vector<animone::Player> players;

	players.reserve(session.config.recognition.players.size());
	for (const auto& [enabled, player] : session.config.recognition.players)
		if (enabled && player.type == animone::PlayerType::Default)
			players.push_back(player);

	if (!animone::GetResults(players, results)) {
		std::cout << "FAIL!" << std::endl;
		return false;
	}

	return true;
}

/* meh */
bool GetCurrentlyPlaying(std::vector<std::string>& vec) {
	std::vector<animone::Result> results;

	if (!GetCurrentlyPlayingResults(results))
		return false;

	bool success = false;

	for (const auto& result : results) {
		for (const auto& media : result.media) {
			for (const auto& info : media.information) {
				std::cout << info.value << std::endl;

				switch (info.type) {
					case animone::MediaInfoType::File:
						vec.push_back(std::filesystem::path(info.value).filename().u8string());
						success |= true;
						break;
					case animone::MediaInfoType::Title:
						vec.push_back(info.value);
						success |= true;
						break;
					default: break;
				}
			}
		}
	}

	return success;
}

} // namespace Media
} // namespace Track