view dep/animia/include/animia.h @ 187:9613d72b097e

*: multiple performance improvements like marking `static const` when it makes sense... date: change old stupid heap-based method to a structure which should make copying the thing actually make a copy. also many performance-based changes, like removing the std::tie dependency and forward-declaring nlohmann json *: replace every instance of QString::fromUtf8 to Strings::ToQString. the main difference is that our function will always convert exactly what is in the string, while some other times it would only convert up to the nearest NUL byte
author Paper <mrpapersonic@gmail.com>
date Wed, 06 Dec 2023 13:43:54 -0500
parents cdf79282d647
children
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#ifndef __animia__animia_h
#define __animia__animia_h

#include "animia/media.h"
#include "animia/player.h"
#include "animia/types.h"

namespace animia {

enum class ResultType {
	Process,
	Window
};

struct Process {
		internal::pid_t pid = 0;
		std::string name;
};

struct Window {
		unsigned int id = 0;
		std::string class_name;
		std::string text; // title bar text
};

struct Result {
		ResultType type;
		Player player;
		Process process; // unused when using window_title. it's dumb, blame X11
		Window window;   // unused with file descriptors
		std::vector<Media> media;
};

bool GetResults(const std::vector<Player>& players, std::vector<Result>& results);

} // namespace animia

#endif // __animia__animia_h