view include/gui/window.h @ 187:9613d72b097e

*: multiple performance improvements like marking `static const` when it makes sense... date: change old stupid heap-based method to a structure which should make copying the thing actually make a copy. also many performance-based changes, like removing the std::tie dependency and forward-declaring nlohmann json *: replace every instance of QString::fromUtf8 to Strings::ToQString. the main difference is that our function will always convert exactly what is in the string, while some other times it would only convert up to the nearest NUL byte
author Paper <mrpapersonic@gmail.com>
date Wed, 06 Dec 2023 13:43:54 -0500
parents c8375765f0fc
children 4d461ef7d424
line wrap: on
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#ifndef __window_h
#define __window_h
#include "core/config.h"
#include <QMainWindow>
#include <memory>

/* *could* be forward-declared, but this causes
   any file that #includes this to have to #include
   these as well due to unique_ptr */
#include <QWidget>
#include <QStackedWidget>
#include <QCloseEvent>
#include <QThread>
#include "gui/widgets/sidebar.h"

Q_DECLARE_METATYPE(std::vector<std::string>);

class PlayingThread : public QThread {
		Q_OBJECT

	public:
		PlayingThread(QObject* object = nullptr) : QThread(object) {}

	private:
		void run() override;

	signals:
		void Done(const std::vector<std::string>& files);
};

class MainWindow final : public QMainWindow {
		Q_OBJECT

	public:
		MainWindow(QWidget* parent = nullptr);
		void SetActivePage(QWidget* page);
		void CreateBars();
		void AddMainWidgets();
		void RetranslateUI();
		void AsyncSynchronize(QStackedWidget* stack);
		void changeEvent(QEvent* event) override;
		void showEvent(QShowEvent* event) override;
		void closeEvent(QCloseEvent* event) override;

	private:
		std::unique_ptr<QWidget> main_widget = nullptr;
		std::unique_ptr<QStackedWidget> stack = nullptr;
		std::unique_ptr<SideBar> sidebar = nullptr;

        std::unique_ptr<PlayingThread> thread = nullptr;
};

#endif // __window_h