view src/core/filesystem.cc @ 187:9613d72b097e

*: multiple performance improvements like marking `static const` when it makes sense... date: change old stupid heap-based method to a structure which should make copying the thing actually make a copy. also many performance-based changes, like removing the std::tie dependency and forward-declaring nlohmann json *: replace every instance of QString::fromUtf8 to Strings::ToQString. the main difference is that our function will always convert exactly what is in the string, while some other times it would only convert up to the nearest NUL byte
author Paper <mrpapersonic@gmail.com>
date Wed, 06 Dec 2023 13:43:54 -0500
parents 121c2d5b321f
children 8548dc425697
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#ifdef WIN32
#	include <shlobj.h>
#elif defined(MACOSX)
#	include "sys/osx/filesystem.h"
#elif defined(__linux__)
#	include <pwd.h>
#	include <sys/types.h>
#endif

#ifdef WIN32
#	define DELIM "\\"
#else
#	define DELIM "/"
#	include <errno.h>
#	include <unistd.h>
#	include <sys/stat.h>
#endif

#include "core/filesystem.h"
#include "core/config.h"
#include "core/strings.h"
#include <filesystem>
#include <limits.h>

namespace Filesystem {

/* this runs fs::create_directories() on the
   PARENT directory. */
void CreateDirectories(const std::filesystem::path& path) {
	if (path.empty())
		return;

	const auto& parent = path.parent_path();
	if (!std::filesystem::exists(parent))
		std::filesystem::create_directories(parent);
}

std::filesystem::path GetDotPath() {
#ifdef WIN32
	std::filesystem::path path;
	wchar_t* buf;

	if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK)
		path = buf;
	else
		return std::filesystem::path();

	CoTaskMemFree(buf);

	return path / CONFIG_DIR;
#elif defined(MACOSX)
	return std::filesystem::path(osx::GetApplicationSupportDirectory()) / CONFIG_DIR;
#else // just assume POSIX
	std::filesystem::path path;
	const char* home = getenv("HOME");

#	ifdef __linux__
	if (!home)
		home = getpwuid(getuid())->pw_dir;
#	endif // __linux__

	/* only do this if the home directory was really found */
	if (home)
		return std::filesystem::path(home) / ".config" / CONFIG_DIR;
	else
		return std::filesystem::path();
#endif     // !WIN32 && !MACOSX
}

std::filesystem::path GetConfigPath() {
	return GetDotPath() / CONFIG_NAME;
}

std::filesystem::path GetPlayersPath() {
	return GetDotPath() / "recognition" / "players.json";
}

std::filesystem::path GetExtensionsPath() {
	return GetDotPath() / "recognition" / "extensions.json";
}

std::filesystem::path GetAnimeDBPath() {
	return GetDotPath() / "anime" / "db.json";
}

} // namespace Filesystem