Mercurial > minori
view src/core/filesystem.cc @ 187:9613d72b097e
*: multiple performance improvements
like marking `static const` when it makes sense...
date: change old stupid heap-based method to a structure which should
make copying the thing actually make a copy.
also many performance-based changes, like removing the std::tie
dependency and forward-declaring nlohmann json
*: replace every instance of QString::fromUtf8 to Strings::ToQString.
the main difference is that our function will always convert exactly
what is in the string, while some other times it would only convert
up to the nearest NUL byte
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Wed, 06 Dec 2023 13:43:54 -0500 |
parents | 121c2d5b321f |
children | 8548dc425697 |
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#ifdef WIN32 # include <shlobj.h> #elif defined(MACOSX) # include "sys/osx/filesystem.h" #elif defined(__linux__) # include <pwd.h> # include <sys/types.h> #endif #ifdef WIN32 # define DELIM "\\" #else # define DELIM "/" # include <errno.h> # include <unistd.h> # include <sys/stat.h> #endif #include "core/filesystem.h" #include "core/config.h" #include "core/strings.h" #include <filesystem> #include <limits.h> namespace Filesystem { /* this runs fs::create_directories() on the PARENT directory. */ void CreateDirectories(const std::filesystem::path& path) { if (path.empty()) return; const auto& parent = path.parent_path(); if (!std::filesystem::exists(parent)) std::filesystem::create_directories(parent); } std::filesystem::path GetDotPath() { #ifdef WIN32 std::filesystem::path path; wchar_t* buf; if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK) path = buf; else return std::filesystem::path(); CoTaskMemFree(buf); return path / CONFIG_DIR; #elif defined(MACOSX) return std::filesystem::path(osx::GetApplicationSupportDirectory()) / CONFIG_DIR; #else // just assume POSIX std::filesystem::path path; const char* home = getenv("HOME"); # ifdef __linux__ if (!home) home = getpwuid(getuid())->pw_dir; # endif // __linux__ /* only do this if the home directory was really found */ if (home) return std::filesystem::path(home) / ".config" / CONFIG_DIR; else return std::filesystem::path(); #endif // !WIN32 && !MACOSX } std::filesystem::path GetConfigPath() { return GetDotPath() / CONFIG_NAME; } std::filesystem::path GetPlayersPath() { return GetDotPath() / "recognition" / "players.json"; } std::filesystem::path GetExtensionsPath() { return GetDotPath() / "recognition" / "extensions.json"; } std::filesystem::path GetAnimeDBPath() { return GetDotPath() / "anime" / "db.json"; } } // namespace Filesystem