view dep/pugixml/docs/samples/modify_base.cpp @ 337:a7d4e5107531

dep/animone: REFACTOR ALL THE THINGS 1: animone now has its own syntax divergent from anisthesia, making different platforms actually have their own sections 2: process names in animone are now called `comm' (this will probably break things). this is what its called in bsd/linux so I'm just going to use it everywhere 3: the X11 code now checks for the existence of a UTF-8 window title and passes it if available 4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK! I still actually need to test the bsd code. to be honest I'm probably going to move all of the bsds into separate files because they're all essentially different operating systems at this point
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 12:51:15 -0400
parents d10b6c6b432e
children
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#include "pugixml.hpp"

#include <string.h>
#include <iostream>

int main()
{
    pugi::xml_document doc;
    if (!doc.load_string("<node id='123'>text</node><!-- comment -->", pugi::parse_default | pugi::parse_comments)) return -1;

    // tag::node[]
    pugi::xml_node node = doc.child("node");

    // change node name
    std::cout << node.set_name("notnode");
    std::cout << ", new node name: " << node.name() << std::endl;

    // change comment text
    std::cout << doc.last_child().set_value("useless comment");
    std::cout << ", new comment text: " << doc.last_child().value() << std::endl;

    // we can't change value of the element or name of the comment
    std::cout << node.set_value("1") << ", " << doc.last_child().set_name("2") << std::endl;
    // end::node[]

    // tag::attr[]
    pugi::xml_attribute attr = node.attribute("id");

    // change attribute name/value
    std::cout << attr.set_name("key") << ", " << attr.set_value("345");
    std::cout << ", new attribute: " << attr.name() << "=" << attr.value() << std::endl;

    // we can use numbers or booleans
    attr.set_value(1.234);
    std::cout << "new attribute value: " << attr.value() << std::endl;

    // we can also use assignment operators for more concise code
    attr = true;
    std::cout << "final attribute value: " << attr.value() << std::endl;
    // end::attr[]
}

// vim:et