view dep/pugixml/scripts/premake4.lua @ 337:a7d4e5107531

dep/animone: REFACTOR ALL THE THINGS 1: animone now has its own syntax divergent from anisthesia, making different platforms actually have their own sections 2: process names in animone are now called `comm' (this will probably break things). this is what its called in bsd/linux so I'm just going to use it everywhere 3: the X11 code now checks for the existence of a UTF-8 window title and passes it if available 4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK! I still actually need to test the bsd code. to be honest I'm probably going to move all of the bsds into separate files because they're all essentially different operating systems at this point
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 12:51:15 -0400
parents d10b6c6b432e
children
line wrap: on
line source

-- Reset RNG seed to get consistent results across runs (i.e. XCode)
math.randomseed(12345)

local static = _ARGS[1] == 'static'
local action = premake.action.current()

if string.startswith(_ACTION, "vs") then
	if action then
		-- Disable solution generation
		function action.onsolution(sln)
			sln.vstudio_configs = premake.vstudio_buildconfigs(sln)
		end

		-- Rename output file
		function action.onproject(prj)
            local name = "%%_" .. _ACTION .. (static and "_static" or "")

            if static then
                for k, v in pairs(prj.project.__configs) do
                    v.objectsdir = v.objectsdir .. "Static"
                end
            end

            if _ACTION == "vs2010" then
                premake.generate(prj, name .. ".vcxproj", premake.vs2010_vcxproj)
            else
                premake.generate(prj, name .. ".vcproj", premake.vs200x_vcproj)
            end
		end
	end
elseif _ACTION == "codeblocks" then
	action.onsolution = nil

	function action.onproject(prj)
		premake.generate(prj, "%%_" .. _ACTION .. ".cbp", premake.codeblocks_cbp)
	end
elseif _ACTION == "codelite" then
	action.onsolution = nil

	function action.onproject(prj)
		premake.generate(prj, "%%_" .. _ACTION .. ".project", premake.codelite_project)
	end
end

solution "pugixml"
	objdir(_ACTION)
	targetdir(_ACTION)

if string.startswith(_ACTION, "vs") then
	if _ACTION ~= "vs2002" and _ACTION ~= "vs2003" then
		platforms { "x32", "x64" }

		configuration "x32" targetdir(_ACTION .. "/x32")
		configuration "x64" targetdir(_ACTION .. "/x64")
	end

	configurations { "Debug", "Release" }

    if static then
        configuration "Debug" targetsuffix "sd"
        configuration "Release" targetsuffix "s"
    else
        configuration "Debug" targetsuffix "d"
    end
else
	if _ACTION == "xcode3" then
		platforms "universal"
	end

	configurations { "Debug", "Release" }

	configuration "Debug" targetsuffix "d"
end

project "pugixml"
	kind "StaticLib"
	language "C++"
	files { "../src/pugixml.hpp", "../src/pugiconfig.hpp", "../src/pugixml.cpp" }
	flags { "NoPCH", "NoMinimalRebuild", "NoEditAndContinue", "Symbols" }
	uuid "89A1E353-E2DC-495C-B403-742BE206ACED"

configuration "Debug"
	defines { "_DEBUG" }

configuration "Release"
	defines { "NDEBUG" }
	flags { "Optimize" }

if static then
    configuration "*"
        flags { "StaticRuntime" }
end