view dep/pugixml/scripts/pugixml_codelite.project @ 337:a7d4e5107531

dep/animone: REFACTOR ALL THE THINGS 1: animone now has its own syntax divergent from anisthesia, making different platforms actually have their own sections 2: process names in animone are now called `comm' (this will probably break things). this is what its called in bsd/linux so I'm just going to use it everywhere 3: the X11 code now checks for the existence of a UTF-8 window title and passes it if available 4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK! I still actually need to test the bsd code. to be honest I'm probably going to move all of the bsds into separate files because they're all essentially different operating systems at this point
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 12:51:15 -0400
parents d10b6c6b432e
children
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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="pugixml">
  <VirtualDirectory Name="src">
    <File Name="../src/pugixml.hpp"/>
    <File Name="../src/pugiconfig.hpp"/>
    <File Name="../src/pugixml.cpp"/>
  </VirtualDirectory>
  <Settings Type="Static Library">
    <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Static Library">
      <General OutputFile="codelite/libpugixmld.a" IntermediateDirectory="codelite/Debug" Command="./libpugixmld.a" CommandArguments="" WorkingDirectory="codelite" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="-g">
        <Preprocessor Value="_DEBUG"/>
      </Compiler>
      <Linker Required="yes" Options="">
      </Linker>
      <ResourceCompiler Required="no" Options=""/>
      <CustomBuild Enabled="no">
        <CleanCommand></CleanCommand>
        <BuildCommand></BuildCommand>
        <SingleFileCommand></SingleFileCommand>
        <MakefileGenerationCommand></MakefileGenerationCommand>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory></WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild></CustomPostBuild>
        <CustomPreBuild></CustomPreBuild>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Static Library">
      <General OutputFile="codelite/libpugixml.a" IntermediateDirectory="codelite/Release" Command="./libpugixml.a" CommandArguments="" WorkingDirectory="codelite" PauseExecWhenProcTerminates="yes"/>
      <Compiler Required="yes" Options="-g;-O2">
        <Preprocessor Value="NDEBUG"/>
      </Compiler>
      <Linker Required="yes" Options="">
      </Linker>
      <ResourceCompiler Required="no" Options=""/>
      <CustomBuild Enabled="no">
        <CleanCommand></CleanCommand>
        <BuildCommand></BuildCommand>
        <SingleFileCommand></SingleFileCommand>
        <MakefileGenerationCommand></MakefileGenerationCommand>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory></WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild></CustomPostBuild>
        <CustomPreBuild></CustomPreBuild>
      </AdditionalRules>
    </Configuration>
  </Settings>
  <Dependencies name="Debug">
  </Dependencies>
  <Dependencies name="Release">
  </Dependencies>
</CodeLite_Project>