Mercurial > minori
view dep/pugixml/scripts/pugixml_vs2010_static.vcxproj @ 337:a7d4e5107531
dep/animone: REFACTOR ALL THE THINGS
1: animone now has its own syntax divergent from anisthesia,
making different platforms actually have their own sections
2: process names in animone are now called `comm' (this will
probably break things). this is what its called in bsd/linux
so I'm just going to use it everywhere
3: the X11 code now checks for the existence of a UTF-8 window title
and passes it if available
4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK!
I still actually need to test the bsd code. to be honest I'm probably
going to move all of the bsds into separate files because they're
all essentially different operating systems at this point
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Wed, 19 Jun 2024 12:51:15 -0400 |
parents | d10b6c6b432e |
children |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{89A1E353-E2DC-495C-B403-742BE206ACED}</ProjectGuid> <RootNamespace>pugixml</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">vs2010\Win32_DebugStatic\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">vs2010\Win32_DebugStatic\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pugixml</TargetName> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">vs2010\x64_DebugStatic\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">vs2010\x64_DebugStatic\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pugixml</TargetName> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">vs2010\Win32_ReleaseStatic\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">vs2010\Win32_ReleaseStatic\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pugixml</TargetName> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">vs2010\x64_ReleaseStatic\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">vs2010\x64_ReleaseStatic\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pugixml</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader></PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Lib> <OutputFile>$(OutDir)pugixml.lib</OutputFile> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDataBaseFileName>$(OutDir)pugixml.pdb</ProgramDataBaseFileName> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader></PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Lib> <OutputFile>$(OutDir)pugixml.lib</OutputFile> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <ProgramDataBaseFileName>$(OutDir)pugixml.pdb</ProgramDataBaseFileName> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <Optimization>Full</Optimization> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader></PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Lib> <OutputFile>$(OutDir)pugixml.lib</OutputFile> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ProgramDataBaseFileName>$(OutDir)pugixml.pdb</ProgramDataBaseFileName> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <Optimization>Full</Optimization> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader></PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Lib> <OutputFile>$(OutDir)pugixml.lib</OutputFile> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <ProgramDataBaseFileName>$(OutDir)pugixml.pdb</ProgramDataBaseFileName> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\src\pugixml.hpp" /> <ClInclude Include="..\src\pugiconfig.hpp" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\src\pugixml.cpp"> </ClCompile> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>