view include/gui/locale.h @ 337:a7d4e5107531

dep/animone: REFACTOR ALL THE THINGS 1: animone now has its own syntax divergent from anisthesia, making different platforms actually have their own sections 2: process names in animone are now called `comm' (this will probably break things). this is what its called in bsd/linux so I'm just going to use it everywhere 3: the X11 code now checks for the existence of a UTF-8 window title and passes it if available 4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK! I still actually need to test the bsd code. to be honest I'm probably going to move all of the bsds into separate files because they're all essentially different operating systems at this point
author Paper <paper@paper.us.eu.org>
date Wed, 19 Jun 2024 12:51:15 -0400
parents b1f625b0227c
children
line wrap: on
line source

#ifndef MINORI_GUI_LOCALE_H_
#define MINORI_GUI_LOCALE_H_

#include <QLocale>
#include <QTranslator>
#include <memory>
#include <string>
#include <vector>

namespace Locale {

std::string GetLocaleFullName(const QLocale& locale);

class Locale {
public:
	Locale();
	Locale(const std::string& name);
	QLocale GetLocale() const;
	std::vector<QLocale> GetAvailableLocales() const;
	void RefreshAvailableLocales(); // why would this ever be called?
	bool IsLocaleAvailable(const QLocale& locale) const;
	bool SetActiveLocale(const QLocale& locale);

private:
	bool SwitchTranslator(QTranslator& translator, const QString& name);

	QTranslator _translator;
	QTranslator _translator_qt;
	QLocale _locale;
	std::vector<QLocale> _available_translations = {};
};

} // namespace Locale

#endif // MINORI_GUI_LOCALE_H_