Mercurial > minori
view include/gui/translate/anime.h @ 337:a7d4e5107531
dep/animone: REFACTOR ALL THE THINGS
1: animone now has its own syntax divergent from anisthesia,
making different platforms actually have their own sections
2: process names in animone are now called `comm' (this will
probably break things). this is what its called in bsd/linux
so I'm just going to use it everywhere
3: the X11 code now checks for the existence of a UTF-8 window title
and passes it if available
4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK!
I still actually need to test the bsd code. to be honest I'm probably
going to move all of the bsds into separate files because they're
all essentially different operating systems at this point
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Wed, 19 Jun 2024 12:51:15 -0400 |
parents | b5d6c27c308f |
children |
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#ifndef MINORI_GUI_TRANSLATE_ANIME_H_ #define MINORI_GUI_TRANSLATE_ANIME_H_ #include "core/anime.h" namespace Translate { std::string ToString(const Anime::ListStatus status); std::string ToString(const Anime::SeriesFormat format); std::string ToString(const Anime::Season::Name season); std::string ToString(const Anime::SeriesStatus status); std::string ToString(const Anime::Service service); std::string ToString(const Anime::TitleLanguage language); std::string ToString(const Anime::ScoreFormat format); std::string ToLocalString(const Anime::ListStatus status); std::string ToLocalString(const Anime::SeriesFormat format); std::string ToLocalString(const Anime::Season& season); std::string ToLocalString(const Anime::SeriesStatus status); std::string ToLocalString(const Anime::Service service); std::string ToLocalString(const Anime::TitleLanguage language); std::string ToLocalString(const Anime::ScoreFormat language); Anime::ListStatus ToListStatus(const std::string& str); Anime::SeriesFormat ToSeriesFormat(const std::string& str); Anime::Season::Name ToSeriesSeason(const std::string& str); Anime::SeriesStatus ToSeriesStatus(const std::string& str); Anime::Service ToService(const std::string& str); Anime::TitleLanguage ToLanguage(const std::string& str); Anime::ScoreFormat ToScoreFormat(const std::string& str); } // namespace Translate #endif // MINORI_GUI_TRANSLATE_ANIME_H_