Mercurial > minori
view src/gui/locale.cc @ 337:a7d4e5107531
dep/animone: REFACTOR ALL THE THINGS
1: animone now has its own syntax divergent from anisthesia,
making different platforms actually have their own sections
2: process names in animone are now called `comm' (this will
probably break things). this is what its called in bsd/linux
so I'm just going to use it everywhere
3: the X11 code now checks for the existence of a UTF-8 window title
and passes it if available
4: ANYTHING THATS NOT LINUX IS 100% UNTESTED AND CAN AND WILL BREAK!
I still actually need to test the bsd code. to be honest I'm probably
going to move all of the bsds into separate files because they're
all essentially different operating systems at this point
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Wed, 19 Jun 2024 12:51:15 -0400 |
parents | b1f625b0227c |
children |
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#include "gui/locale.h" #include "core/strings.h" #include <QApplication> #include <QDir> #include <QLocale> #include <QString> #include <QTranslator> #include <QtGlobal> namespace Locale { std::string GetLocaleFullName(const QLocale& locale) { QString res = QLocale::languageToString(locale.language()); #if QT_VERSION >= QT_VERSION_CHECK(6, 2, 0) /* silence deprecation warning for locale.country() */ if (locale.territory() != QLocale::AnyTerritory) res += " (" + QLocale::territoryToString(locale.territory()) + ")"; #else if (locale.country() != QLocale::AnyCountry) res += " (" + QLocale::countryToString(locale.country()) + ")"; #endif return Strings::ToUtf8String(res); } Locale::Locale() { RefreshAvailableLocales(); SetActiveLocale(QLocale("en_US")); } Locale::Locale(const std::string& name) { RefreshAvailableLocales(); SetActiveLocale(QLocale(Strings::ToQString(name))); } QLocale Locale::GetLocale() const { return _locale; } std::vector<QLocale> Locale::GetAvailableLocales() const { return _available_translations; } void Locale::RefreshAvailableLocales() { _available_translations.clear(); /* we will always have en_US */ _available_translations.push_back(QLocale("en_US")); QDir dir(":/locale"); if (!dir.exists()) return; QStringList translations = dir.entryList({"*.qm"}, QDir::Files); _available_translations.reserve(translations.size()); for (const QString& str : translations) _available_translations.push_back(QLocale(str.mid(0, str.lastIndexOf(".")))); } bool Locale::IsLocaleAvailable(const QLocale& locale) const { for (const QLocale& l : _available_translations) if (l == locale) return true; return false; } bool Locale::SetActiveLocale(const QLocale& locale) { if (!IsLocaleAvailable(locale) || !qApp) return false; if (_locale == locale) return true; /* we're... already on this locale :) */ _locale = locale; QLocale::setDefault(_locale); /* we can still do stuff even if one thing fails! */ bool return_value = true; const QString name = _locale.name(); if (!SwitchTranslator(_translator, QString(":/locale/%1.qm").arg(name))) return_value = false; const QString path = qApp->applicationDirPath(); if (!SwitchTranslator(_translator_qt, path + QString("/translations/qt_%1.qm").arg(name))) { /* Sometimes Qt will have proper translations for the language, but not the specific * country. In that case, we still want to use that language. */ const int underscore_index = name.lastIndexOf("_"); if (!underscore_index) return false; const QString short_name = name.mid(0, underscore_index); if (!SwitchTranslator(_translator_qt, path + QString("/translations/qt_%1.qm").arg(short_name))) return_value = false; } return return_value; } bool Locale::SwitchTranslator(QTranslator& translator, const QString& path) { qApp->removeTranslator(&translator); if (!translator.load(path)) return false; qApp->installTranslator(&translator); return true; } } // namespace Locale