Mercurial > minori
view dep/animone/include/animone.h @ 342:adb79bdde329
dep/animone: fix tons of issues
for example, the window ID stuff was just... completely wrong. since we're
supporting multiple different window systems, it *has* to be a union rather
than just a single integer type. HWND is also not a DWORD, it's a pointer(!),
so now it's stored as a std::uintptr_t.
(this probably breaks things)
author | Paper <paper@paper.us.eu.org> |
---|---|
date | Thu, 20 Jun 2024 03:03:05 -0400 |
parents | a7d4e5107531 |
children |
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#ifndef ANIMONE_ANIMONE_H_ #define ANIMONE_ANIMONE_H_ #include <cstdint> #include "animone/media.h" #include "animone/player.h" #include "animone/types.h" namespace animone { struct ANIMONE_API Process { internal::pid_t pid = 0; /* platform-dependent PID */ ExecutablePlatform platform = ExecutablePlatform::Unknown; /* platform of the executable */ std::string comm; /* the full filename of the executable */ }; struct ANIMONE_API Window { internal::wid_t id = {0}; /* union of window IDs. depends on the platform which one is correct */ WindowPlatform platform = WindowPlatform::Unknown; /* platform of the window */ std::string class_name; /* class name on win32 and x11, bundle ID on macos */ std::string text; /* title bar text if available */ }; struct ANIMONE_API Result { Player player; Process process; Window window; /* has nothing under process mode */ std::vector<Media> media; }; ANIMONE_API bool GetResults(const std::vector<Player>& players, std::vector<Result>& results); } // namespace animone #endif // ANIMONE_ANIMONE_H_