view dep/animone/include/animone.h @ 342:adb79bdde329

dep/animone: fix tons of issues for example, the window ID stuff was just... completely wrong. since we're supporting multiple different window systems, it *has* to be a union rather than just a single integer type. HWND is also not a DWORD, it's a pointer(!), so now it's stored as a std::uintptr_t. (this probably breaks things)
author Paper <paper@paper.us.eu.org>
date Thu, 20 Jun 2024 03:03:05 -0400
parents a7d4e5107531
children
line wrap: on
line source

#ifndef ANIMONE_ANIMONE_H_
#define ANIMONE_ANIMONE_H_

#include <cstdint>

#include "animone/media.h"
#include "animone/player.h"
#include "animone/types.h"

namespace animone {

struct ANIMONE_API Process {
	internal::pid_t pid = 0; /* platform-dependent PID */
	ExecutablePlatform platform = ExecutablePlatform::Unknown; /* platform of the executable */
	std::string comm; /* the full filename of the executable */
};

struct ANIMONE_API Window {
	internal::wid_t id = {0}; /* union of window IDs. depends on the platform which one is correct */
	WindowPlatform platform = WindowPlatform::Unknown; /* platform of the window */
	std::string class_name; /* class name on win32 and x11, bundle ID on macos */
	std::string text; /* title bar text if available */
};

struct ANIMONE_API Result {
	Player player;
	Process process;
	Window window; /* has nothing under process mode */
	std::vector<Media> media;
};

ANIMONE_API bool GetResults(const std::vector<Player>& players, std::vector<Result>& results);

} // namespace animone

#endif // ANIMONE_ANIMONE_H_