Mercurial > minori
view dep/animone/src/animone.cc @ 327:b5d6c27c308f
anime: refactor Anime::SeriesSeason to Season class
ToLocalString has also been altered to take in both season
and year because lots of locales actually treat formatting
seasons differently! most notably is Russian which adds a
suffix at the end to notate seasons(??)
author | Paper <paper@paper.us.eu.org> |
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date | Thu, 13 Jun 2024 01:49:18 -0400 |
parents | b1f625b0227c |
children | a7d4e5107531 |
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#include "animone.h" #include "animone/fd.h" #include "animone/strategies.h" #include "animone/types.h" #include "animone/util.h" #include "animone/win.h" #include <set> #include <string> #include <vector> #include <iostream> namespace animone { namespace internal { static bool IsExecutableInList(const Player& player, const Process& proc) { for (const auto& pattern : player.executables) if (util::CheckPattern(pattern, proc.name)) return true; return false; } static bool IsWindowInList(const Player& player, const Window& window) { for (const auto& pattern : player.windows) if (util::CheckPattern(pattern, window.class_name)) return true; return false; } static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) { for (const auto& pstrategy : player.strategies) if (pstrategy == strategy) return true; return false; } } // namespace internal bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) { auto window_proc = [&](const Process& process, const Window& window) -> bool { for (const auto& player : players) if (internal::IsWindowInList(player, window) && internal::IsExecutableInList(player, process)) results.push_back({player, process, window, {}}); return true; }; if (internal::EnumerateWindows(window_proc) && internal::ApplyStrategies(results)) return true; /* fallback, enumerate over open processes instead */ auto process_proc = [&](const Process& process) -> bool { for (const auto& player : players) if (internal::IsExecutableInList(player, process)) results.push_back({player, process, {}, {}}); return true; }; if (internal::EnumerateOpenProcesses(process_proc) && internal::ApplyStrategies(results)) return true; return false; } } // namespace animone