view dep/animone/src/animone.cc @ 327:b5d6c27c308f

anime: refactor Anime::SeriesSeason to Season class ToLocalString has also been altered to take in both season and year because lots of locales actually treat formatting seasons differently! most notably is Russian which adds a suffix at the end to notate seasons(??)
author Paper <paper@paper.us.eu.org>
date Thu, 13 Jun 2024 01:49:18 -0400
parents b1f625b0227c
children a7d4e5107531
line wrap: on
line source

#include "animone.h"
#include "animone/fd.h"
#include "animone/strategies.h"
#include "animone/types.h"
#include "animone/util.h"
#include "animone/win.h"

#include <set>
#include <string>
#include <vector>

#include <iostream>

namespace animone {

namespace internal {

static bool IsExecutableInList(const Player& player, const Process& proc) {
	for (const auto& pattern : player.executables)
		if (util::CheckPattern(pattern, proc.name))
			return true;

	return false;
}

static bool IsWindowInList(const Player& player, const Window& window) {
	for (const auto& pattern : player.windows)
		if (util::CheckPattern(pattern, window.class_name))
			return true;

	return false;
}

static bool PlayerHasStrategy(const Player& player, const Strategy& strategy) {
	for (const auto& pstrategy : player.strategies)
		if (pstrategy == strategy)
			return true;

	return false;
}

} // namespace internal

bool GetResults(const std::vector<Player>& players, std::vector<Result>& results) {
	auto window_proc = [&](const Process& process, const Window& window) -> bool {
		for (const auto& player : players)
			if (internal::IsWindowInList(player, window) && internal::IsExecutableInList(player, process))
				results.push_back({player, process, window, {}});

		return true;
	};

	if (internal::EnumerateWindows(window_proc) && internal::ApplyStrategies(results))
		return true;

	/* fallback, enumerate over open processes instead */
	auto process_proc = [&](const Process& process) -> bool {
		for (const auto& player : players)
			if (internal::IsExecutableInList(player, process))
				results.push_back({player, process, {}, {}});

		return true;
	};

	if (internal::EnumerateOpenProcesses(process_proc) && internal::ApplyStrategies(results))
		return true;

	return false;
}

} // namespace animone