view include/core/config.h @ 198:bc1ae1810855

dep/animia: switch from using classes to global functions the old idea was ok, but sort of hackish; this method doesn't use classes at all, and this way (especially important!) we can do wayland stuff AND x11 at the same time, which wasn't really possible without stupid workarounds in the other method
author Paper <mrpapersonic@gmail.com>
date Sun, 24 Dec 2023 02:59:42 -0500
parents 649786bae914
children 53211cb1e7f5
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#ifndef __core__config_h
#define __core__config_h

#include "core/anime.h"
#include "gui/theme.h"
#include "gui/locale.h"

#include "animia/player.h"

#include <string>
#include <vector>
#include <utility>

struct MediaPlayer {
	bool enabled = true;
	animia::Player player;
};

class Config {
	public:
		int Load();
		int Save() const;

		Anime::Services service;
		Theme::Theme theme;
		Locale::Locale locale;

		struct {
			public:
				Anime::TitleLanguage language;
				Anime::ScoreFormat score_format;
				bool display_aired_episodes;
				bool display_available_episodes;
				bool highlight_anime_if_available;
				bool highlighted_anime_above_others;
		} anime_list;

		/* these should preferably be in an
		   "auth" struct... */
		struct {
			public:
				struct {
					public:
						std::string auth_token;
						std::string username;
						int user_id;
				} anilist;
		} auth;

		struct {
			public:
				bool detect_media_players;
				std::vector<MediaPlayer> players;
		} recognition;

		struct {
			public:
				std::string feed_link;
		} torrents;
};

#if (defined(WIN32) || defined(MACOSX))
constexpr std::string_view CONFIG_DIR = "Minori";
#else
constexpr std::string_view CONFIG_DIR = "minori";
#endif

constexpr std::string_view CONFIG_NAME = "config.ini";

#endif // __core__config_h