view include/gui/window.h @ 198:bc1ae1810855

dep/animia: switch from using classes to global functions the old idea was ok, but sort of hackish; this method doesn't use classes at all, and this way (especially important!) we can do wayland stuff AND x11 at the same time, which wasn't really possible without stupid workarounds in the other method
author Paper <mrpapersonic@gmail.com>
date Sun, 24 Dec 2023 02:59:42 -0500
parents c8375765f0fc
children 4d461ef7d424
line wrap: on
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#ifndef __window_h
#define __window_h
#include "core/config.h"
#include <QMainWindow>
#include <memory>

/* *could* be forward-declared, but this causes
   any file that #includes this to have to #include
   these as well due to unique_ptr */
#include <QWidget>
#include <QStackedWidget>
#include <QCloseEvent>
#include <QThread>
#include "gui/widgets/sidebar.h"

Q_DECLARE_METATYPE(std::vector<std::string>);

class PlayingThread : public QThread {
		Q_OBJECT

	public:
		PlayingThread(QObject* object = nullptr) : QThread(object) {}

	private:
		void run() override;

	signals:
		void Done(const std::vector<std::string>& files);
};

class MainWindow final : public QMainWindow {
		Q_OBJECT

	public:
		MainWindow(QWidget* parent = nullptr);
		void SetActivePage(QWidget* page);
		void CreateBars();
		void AddMainWidgets();
		void RetranslateUI();
		void AsyncSynchronize(QStackedWidget* stack);
		void changeEvent(QEvent* event) override;
		void showEvent(QShowEvent* event) override;
		void closeEvent(QCloseEvent* event) override;

	private:
		std::unique_ptr<QWidget> main_widget = nullptr;
		std::unique_ptr<QStackedWidget> stack = nullptr;
		std::unique_ptr<SideBar> sidebar = nullptr;

        std::unique_ptr<PlayingThread> thread = nullptr;
};

#endif // __window_h