Mercurial > minori
view src/core/filesystem.cc @ 198:bc1ae1810855
dep/animia: switch from using classes to global functions
the old idea was ok, but sort of hackish; this method doesn't use classes
at all, and this way (especially important!) we can do wayland stuff AND x11
at the same time, which wasn't really possible without stupid workarounds in
the other method
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Sun, 24 Dec 2023 02:59:42 -0500 |
parents | 8548dc425697 |
children | 53211cb1e7f5 |
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#ifdef WIN32 # include <shlobj.h> #elif defined(MACOSX) # include "sys/osx/filesystem.h" #elif defined(__linux__) # include <pwd.h> # include <sys/types.h> #endif #ifdef WIN32 # define DELIM "\\" #else # define DELIM "/" # include <errno.h> # include <unistd.h> # include <sys/stat.h> #endif #include "core/filesystem.h" #include "core/config.h" #include "core/strings.h" #include <filesystem> #include <limits.h> namespace Filesystem { /* this runs fs::create_directories() on the PARENT directory. */ void CreateDirectories(const std::filesystem::path& path) { if (path.empty()) return; const auto& parent = path.parent_path(); if (!std::filesystem::exists(parent)) std::filesystem::create_directories(parent); } std::filesystem::path GetDotPath() { #ifdef WIN32 std::filesystem::path path; wchar_t* buf; if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK) path = buf; else return std::filesystem::path(); CoTaskMemFree(buf); return path / CONFIG_DIR; #elif defined(MACOSX) std::string appsupport; if (!osx::GetApplicationSupportDirectory(appsupport)) return ""; return std::filesystem::path(appsupport) / CONFIG_DIR; #else // just assume POSIX std::filesystem::path path; const char* home = getenv("HOME"); # ifdef __linux__ if (!home) home = getpwuid(getuid())->pw_dir; # endif // __linux__ /* only do this if the home directory was really found */ if (home) return std::filesystem::path(home) / ".config" / CONFIG_DIR; else return std::filesystem::path(); #endif // !WIN32 && !MACOSX } std::filesystem::path GetConfigPath() { return GetDotPath() / CONFIG_NAME; } std::filesystem::path GetPlayersPath() { return GetDotPath() / "recognition" / "players.json"; } std::filesystem::path GetExtensionsPath() { return GetDotPath() / "recognition" / "extensions.json"; } std::filesystem::path GetAnimeDBPath() { return GetDotPath() / "anime" / "db.json"; } } // namespace Filesystem