view src/core/filesystem.cc @ 198:bc1ae1810855

dep/animia: switch from using classes to global functions the old idea was ok, but sort of hackish; this method doesn't use classes at all, and this way (especially important!) we can do wayland stuff AND x11 at the same time, which wasn't really possible without stupid workarounds in the other method
author Paper <mrpapersonic@gmail.com>
date Sun, 24 Dec 2023 02:59:42 -0500
parents 8548dc425697
children 53211cb1e7f5
line wrap: on
line source

#ifdef WIN32
#	include <shlobj.h>
#elif defined(MACOSX)
#	include "sys/osx/filesystem.h"
#elif defined(__linux__)
#	include <pwd.h>
#	include <sys/types.h>
#endif

#ifdef WIN32
#	define DELIM "\\"
#else
#	define DELIM "/"
#	include <errno.h>
#	include <unistd.h>
#	include <sys/stat.h>
#endif

#include "core/filesystem.h"
#include "core/config.h"
#include "core/strings.h"
#include <filesystem>
#include <limits.h>

namespace Filesystem {

/* this runs fs::create_directories() on the
   PARENT directory. */
void CreateDirectories(const std::filesystem::path& path) {
	if (path.empty())
		return;

	const auto& parent = path.parent_path();
	if (!std::filesystem::exists(parent))
		std::filesystem::create_directories(parent);
}

std::filesystem::path GetDotPath() {
#ifdef WIN32
	std::filesystem::path path;
	wchar_t* buf;

	if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, NULL, &buf) == S_OK)
		path = buf;
	else
		return std::filesystem::path();

	CoTaskMemFree(buf);

	return path / CONFIG_DIR;
#elif defined(MACOSX)
	std::string appsupport;
	if (!osx::GetApplicationSupportDirectory(appsupport))
		return "";

	return std::filesystem::path(appsupport) / CONFIG_DIR;
#else // just assume POSIX
	std::filesystem::path path;
	const char* home = getenv("HOME");

#	ifdef __linux__
	if (!home)
		home = getpwuid(getuid())->pw_dir;
#	endif // __linux__

	/* only do this if the home directory was really found */
	if (home)
		return std::filesystem::path(home) / ".config" / CONFIG_DIR;
	else
		return std::filesystem::path();
#endif     // !WIN32 && !MACOSX
}

std::filesystem::path GetConfigPath() {
	return GetDotPath() / CONFIG_NAME;
}

std::filesystem::path GetPlayersPath() {
	return GetDotPath() / "recognition" / "players.json";
}

std::filesystem::path GetExtensionsPath() {
	return GetDotPath() / "recognition" / "extensions.json";
}

std::filesystem::path GetAnimeDBPath() {
	return GetDotPath() / "anime" / "db.json";
}

} // namespace Filesystem