Mercurial > minori
view src/gui/pages/now_playing.cc @ 198:bc1ae1810855
dep/animia: switch from using classes to global functions
the old idea was ok, but sort of hackish; this method doesn't use classes
at all, and this way (especially important!) we can do wayland stuff AND x11
at the same time, which wasn't really possible without stupid workarounds in
the other method
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Sun, 24 Dec 2023 02:59:42 -0500 |
parents | bc8d2ccff09c |
children | 4d461ef7d424 |
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#include "gui/pages/now_playing.h" #include "core/anime_db.h" #include "core/strings.h" #include "gui/widgets/anime_info.h" #include "gui/widgets/text.h" #include "gui/widgets/poster.h" #include <QLabel> #include <QStackedWidget> #include <QHBoxLayout> #include <QVBoxLayout> #include <QWidget> #include "anitomy/anitomy.h" namespace NowPlayingPages { class Default : public QWidget { Q_OBJECT public: Default(QWidget* parent = nullptr); }; class Playing : public QWidget { Q_OBJECT public: Playing(QWidget* parent = nullptr); void SetPlayingAnime(const Anime::Anime& anime, const anitomy::Elements& info); int GetPlayingAnime(); private: int _id = 0; int _episode = 0; std::unique_ptr<QWidget> _main = nullptr; std::unique_ptr<TextWidgets::Title> _title = nullptr; std::unique_ptr<AnimeInfoWidget> _info = nullptr; std::unique_ptr<QWidget> _sidebar = nullptr; std::unique_ptr<Poster> _poster = nullptr; }; Default::Default(QWidget* parent) : QWidget(parent) { QVBoxLayout* layout = new QVBoxLayout(this); layout->setContentsMargins(0, 0, 0, 0); TextWidgets::Title* title = new TextWidgets::Title(tr("Now Playing"), this); layout->addWidget(title); layout->addStretch(); } Playing::Playing(QWidget* parent) : QWidget(parent) { QHBoxLayout* layout = new QHBoxLayout(this); _main.reset(new QWidget(this)); _main->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding); QVBoxLayout* main_layout = new QVBoxLayout(_main.get()); main_layout->setContentsMargins(0, 0, 0, 0); _title.reset(new TextWidgets::Title("", _main.get())); main_layout->addWidget(_title.get()); _info.reset(new AnimeInfoWidget(_main.get())); _info->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding); _info->layout()->setContentsMargins(0, 0, 0, 0); main_layout->addWidget(_info.get()); /* "sidebar", includes... just the anime image :) */ _sidebar.reset(new QWidget(this)); QVBoxLayout* sidebar_layout = new QVBoxLayout(_sidebar.get()); sidebar_layout->setContentsMargins(0, 0, 0, 0); _poster.reset(new Poster(_sidebar.get())); sidebar_layout->addWidget(_poster.get()); sidebar_layout->addStretch(); layout->addWidget(_sidebar.get()); layout->addWidget(_main.get()); layout->setSpacing(10); layout->setContentsMargins(0, 0, 0, 0); } int Playing::GetPlayingAnime() { return _id; } void Playing::SetPlayingAnime(const Anime::Anime& anime, const anitomy::Elements& info) { if (_id == anime.GetId() && _episode == Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber)))) return; _id = anime.GetId(); _episode = Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber))); _title->SetText(Strings::ToQString(anime.GetUserPreferredTitle())); _info->SetAnime(anime); _poster->SetAnime(anime); updateGeometry(); } } // namespace NowPlayingPages NowPlayingPage::NowPlayingPage(QWidget* parent) : QFrame(parent) { QVBoxLayout* layout = new QVBoxLayout(this); setFrameShape(QFrame::Box); setFrameShadow(QFrame::Sunken); setAutoFillBackground(true); stack = new QStackedWidget(this); stack->addWidget(new NowPlayingPages::Default(stack)); stack->addWidget(new NowPlayingPages::Playing(stack)); layout->addWidget(stack); SetDefault(); } void NowPlayingPage::SetDefault() { stack->setCurrentIndex(0); } int NowPlayingPage::GetPlayingId() { return reinterpret_cast<NowPlayingPages::Playing*>(stack->widget(1))->GetPlayingAnime(); } void NowPlayingPage::SetPlaying(const Anime::Anime& anime, const anitomy::Elements& info) { reinterpret_cast<NowPlayingPages::Playing*>(stack->widget(1))->SetPlayingAnime(anime, info); stack->setCurrentIndex(1); updateGeometry(); } #include "gui/pages/moc_now_playing.cpp" #include "now_playing.moc"