view src/gui/pages/now_playing.cc @ 198:bc1ae1810855

dep/animia: switch from using classes to global functions the old idea was ok, but sort of hackish; this method doesn't use classes at all, and this way (especially important!) we can do wayland stuff AND x11 at the same time, which wasn't really possible without stupid workarounds in the other method
author Paper <mrpapersonic@gmail.com>
date Sun, 24 Dec 2023 02:59:42 -0500
parents bc8d2ccff09c
children 4d461ef7d424
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line source

#include "gui/pages/now_playing.h"
#include "core/anime_db.h"
#include "core/strings.h"
#include "gui/widgets/anime_info.h"
#include "gui/widgets/text.h"
#include "gui/widgets/poster.h"

#include <QLabel>
#include <QStackedWidget>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QWidget>

#include "anitomy/anitomy.h"

namespace NowPlayingPages {

class Default : public QWidget {
		Q_OBJECT

	public:
		Default(QWidget* parent = nullptr);
};

class Playing : public QWidget {
		Q_OBJECT

	public:
		Playing(QWidget* parent = nullptr);
		void SetPlayingAnime(const Anime::Anime& anime, const anitomy::Elements& info);
		int GetPlayingAnime();

	private:
		int _id = 0;
		int _episode = 0;
		std::unique_ptr<QWidget> _main = nullptr;
		std::unique_ptr<TextWidgets::Title> _title = nullptr;
		std::unique_ptr<AnimeInfoWidget> _info = nullptr;
		std::unique_ptr<QWidget> _sidebar = nullptr;
		std::unique_ptr<Poster> _poster = nullptr;
};

Default::Default(QWidget* parent) : QWidget(parent) {
	QVBoxLayout* layout = new QVBoxLayout(this);
	layout->setContentsMargins(0, 0, 0, 0);

	TextWidgets::Title* title = new TextWidgets::Title(tr("Now Playing"), this);
	layout->addWidget(title);

	layout->addStretch();
}

Playing::Playing(QWidget* parent) : QWidget(parent) {
	QHBoxLayout* layout = new QHBoxLayout(this);

	_main.reset(new QWidget(this));
	_main->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);

	QVBoxLayout* main_layout = new QVBoxLayout(_main.get());
	main_layout->setContentsMargins(0, 0, 0, 0);

	_title.reset(new TextWidgets::Title("", _main.get()));
	main_layout->addWidget(_title.get());

	_info.reset(new AnimeInfoWidget(_main.get()));
	_info->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
	_info->layout()->setContentsMargins(0, 0, 0, 0);
	main_layout->addWidget(_info.get());

	/* "sidebar", includes... just the anime image :) */
	_sidebar.reset(new QWidget(this));
	QVBoxLayout* sidebar_layout = new QVBoxLayout(_sidebar.get());
	sidebar_layout->setContentsMargins(0, 0, 0, 0);

	_poster.reset(new Poster(_sidebar.get()));
	sidebar_layout->addWidget(_poster.get());

	sidebar_layout->addStretch();

	layout->addWidget(_sidebar.get());
	layout->addWidget(_main.get());
	layout->setSpacing(10);
	layout->setContentsMargins(0, 0, 0, 0);
}

int Playing::GetPlayingAnime() {
	return _id;
}

void Playing::SetPlayingAnime(const Anime::Anime& anime, const anitomy::Elements& info) {
	if (_id == anime.GetId() && _episode == Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber))))
		return;
	_id = anime.GetId();
	_episode = Strings::ToInt(Strings::ToUtf8String(info.get(anitomy::kElementEpisodeNumber)));
	_title->SetText(Strings::ToQString(anime.GetUserPreferredTitle()));
	_info->SetAnime(anime);
	_poster->SetAnime(anime);

	updateGeometry();
}

} // namespace NowPlayingPages

NowPlayingPage::NowPlayingPage(QWidget* parent) : QFrame(parent) {
	QVBoxLayout* layout = new QVBoxLayout(this);

	setFrameShape(QFrame::Box);
	setFrameShadow(QFrame::Sunken);
	setAutoFillBackground(true);

	stack = new QStackedWidget(this);
	stack->addWidget(new NowPlayingPages::Default(stack));
	stack->addWidget(new NowPlayingPages::Playing(stack));
	layout->addWidget(stack);

	SetDefault();
}

void NowPlayingPage::SetDefault() {
	stack->setCurrentIndex(0);
}

int NowPlayingPage::GetPlayingId() {
	return reinterpret_cast<NowPlayingPages::Playing*>(stack->widget(1))->GetPlayingAnime();
}

void NowPlayingPage::SetPlaying(const Anime::Anime& anime, const anitomy::Elements& info) {
	reinterpret_cast<NowPlayingPages::Playing*>(stack->widget(1))->SetPlayingAnime(anime, info);
	stack->setCurrentIndex(1);
	updateGeometry();
}

#include "gui/pages/moc_now_playing.cpp"
#include "now_playing.moc"