Mercurial > minori
view src/gui/window.cc @ 198:bc1ae1810855
dep/animia: switch from using classes to global functions
the old idea was ok, but sort of hackish; this method doesn't use classes
at all, and this way (especially important!) we can do wayland stuff AND x11
at the same time, which wasn't really possible without stupid workarounds in
the other method
author | Paper <mrpapersonic@gmail.com> |
---|---|
date | Sun, 24 Dec 2023 02:59:42 -0500 |
parents | 975a3f0965e2 |
children | 84e0a3c4737a |
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#include "gui/window.h" #include "core/anime_db.h" #include "core/config.h" #include "core/session.h" #include "core/strings.h" #include "gui/theme.h" #include "gui/dialog/about.h" #include "gui/dialog/settings.h" #include "gui/pages/anime_list.h" #include "gui/pages/history.h" #include "gui/pages/now_playing.h" #include "gui/pages/search.h" #include "gui/pages/seasons.h" #include "gui/pages/statistics.h" #include "gui/pages/torrents.h" #include "gui/widgets/sidebar.h" #include "services/services.h" #include "track/media.h" #include "anitomy/anitomy.h" #include <QActionGroup> #include <QApplication> #include <QDebug> #include <QFile> #include <QHBoxLayout> #include <QMainWindow> #include <QMenuBar> #include <QMessageBox> #include <QPlainTextEdit> #include <QStackedWidget> #include <QTextStream> #include <QThread> #include <QThreadPool> #include <QTimer> #include <QToolBar> #include <QToolButton> #include <iostream> #ifdef MACOSX # include "sys/osx/dark_theme.h" #elif defined(WIN32) # include "sys/win32/dark_theme.h" #endif enum class Pages { NOW_PLAYING, ANIME_LIST, HISTORY, STATISTICS, SEARCH, SEASONS, TORRENTS }; void PlayingThread::run() { std::vector<std::string> files; Track::Media::GetCurrentlyPlaying(files); emit Done(files); } MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent) { setWindowIcon(QIcon(":/favicon.png")); main_widget.reset(new QWidget(this)); new QHBoxLayout(main_widget.get()); AddMainWidgets(); setCentralWidget(main_widget.get()); CreateBars(); NowPlayingPage* page = reinterpret_cast<NowPlayingPage*>(stack->widget(static_cast<int>(Pages::NOW_PLAYING))); qRegisterMetaType<std::vector<std::string>>(); /* This thread will be destroyed on * close of the program OR on the destruction * of MainWindow */ thread.reset(new PlayingThread(this)); QTimer* timer = new QTimer(this); connect(timer, &QTimer::timeout, this, [this, page] { if (!thread.get() || thread->isRunning()) return; connect(thread.get(), &PlayingThread::Done, this, [page](const std::vector<std::string>& files) { for (const auto& file : files) { anitomy::Anitomy anitomy; anitomy.Parse(Strings::ToWstring(file)); const auto& elements = anitomy.elements(); int id = Anime::db.GetAnimeFromTitle(Strings::ToUtf8String(elements.get(anitomy::kElementAnimeTitle))); if (id <= 0) continue; page->SetPlaying(Anime::db.items[id], elements); break; } }); thread->start(); }); timer->start(5000); } void MainWindow::AddMainWidgets() { int page = static_cast<int>(Pages::ANIME_LIST); if (sidebar.get()) { main_widget->layout()->removeWidget(sidebar.get()); sidebar.reset(); } if (stack.get()) { page = stack->currentIndex(); main_widget->layout()->removeWidget(stack.get()); } sidebar.reset(new SideBar(main_widget.get())); sidebar->setFixedWidth(128); sidebar->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding); sidebar->AddItem(tr("Now Playing"), SideBar::CreateIcon(":/icons/16x16/film.png")); sidebar->AddSeparator(); sidebar->AddItem(tr("Anime List"), SideBar::CreateIcon(":/icons/16x16/document-list.png")); sidebar->AddItem(tr("History"), SideBar::CreateIcon(":/icons/16x16/clock-history-frame.png")); sidebar->AddItem(tr("Statistics"), SideBar::CreateIcon(":/icons/16x16/chart.png")); sidebar->AddSeparator(); sidebar->AddItem(tr("Search"), SideBar::CreateIcon(":/icons/16x16/magnifier.png")); sidebar->AddItem(tr("Seasons"), SideBar::CreateIcon(":/icons/16x16/calendar.png")); sidebar->AddItem(tr("Torrents"), SideBar::CreateIcon(":/icons/16x16/feed.png")); stack.reset(new QStackedWidget(main_widget.get())); stack->addWidget(new NowPlayingPage(main_widget.get())); stack->addWidget(new AnimeListPage(main_widget.get())); stack->addWidget(new HistoryPage(main_widget.get())); stack->addWidget(new StatisticsPage(main_widget.get())); stack->addWidget(new SearchPage(main_widget.get())); stack->addWidget(new SeasonsPage(main_widget.get())); stack->addWidget(new TorrentsPage(main_widget.get())); connect(sidebar.get(), &SideBar::CurrentItemChanged, stack.get(), &QStackedWidget::setCurrentIndex); sidebar->SetCurrentItem(page); main_widget->layout()->addWidget(sidebar.get()); main_widget->layout()->addWidget(stack.get()); } void MainWindow::CreateBars() { /* Menu Bar The notation of these might seem ugly at first, but it's actually very nice (just trust me). It makes it much easier to edit the lists and makes it clear if you're in submenu or not. */ QMenuBar* menubar = new QMenuBar(this); { /* File */ QMenu* menu = menubar->addMenu(tr("&File")); { QMenu* submenu = menu->addMenu(tr("&Library folders")); { QAction* action = submenu->addAction(tr("&Add new folder...")); } } { QAction* action = menu->addAction(tr("&Scan available episodes")); } menu->addSeparator(); // { // QAction* action = menu->addAction(tr("Play &next episode")); // action->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N)); // } // // { // QAction* action = menu->addAction(tr("Play &random episode")); // action->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_R)); // } menu->addSeparator(); { QAction* action = menu->addAction(tr("E&xit"), qApp, &QApplication::quit); } } { /* Services */ QMenu* menu = menubar->addMenu(tr("&Services")); { { QAction* action = menu->addAction(tr("Synchronize &list"), [this] { AsyncSynchronize(stack.get()); }); action->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_S)); } // menu->addSeparator(); // // { // /* AniList */ // QMenu* submenu = menu->addMenu(tr("&AniList")); // QAction* action = submenu->addAction(tr("Go to my &profile")); // action = submenu->addAction(tr("Go to my &stats")); // } // // { // /* Kitsu */ // QMenu* submenu = menu->addMenu(tr("&Kitsu")); // QAction* action = submenu->addAction(tr("Go to my &feed")); // action = submenu->addAction(tr("Go to my &library")); // action = submenu->addAction(tr("Go to my &profile")); // } // { // QMenu* submenu = menu->addMenu(tr("&MyAnimeList")); // QAction* action = submenu->addAction(tr("Go to my p&anel")); // action = submenu->addAction(tr("Go to my &profile")); // action = submenu->addAction(tr("Go to my &history")); // } } } { /* Tools */ QMenu* menu = menubar->addMenu(tr("&Tools")); // { // /* Export anime list */ // QMenu* submenu = menu->addMenu(tr("&Export anime list")); // // { // /* Markdown export */ // QAction* action = submenu->addAction(tr("Export as &Markdown...")); // } // // { // /* XML export */ // QAction* action = submenu->addAction(tr("Export as MyAnimeList &XML...")); // } // } // menu->addSeparator(); // // { // QAction* action = menu->addAction(tr("Enable anime &recognition")); // action->setCheckable(true); // } // // { // QAction* action = menu->addAction(tr("Enable auto &sharing")); // action->setCheckable(true); // } // // { // QAction* action = menu->addAction(tr("Enable &auto synchronization")); // action->setCheckable(true); // } // // menu->addSeparator(); { QAction* action = menu->addAction(tr("&Settings"), [this] { SettingsDialog dialog(this); dialog.exec(); }); action->setMenuRole(QAction::PreferencesRole); } } { /* View */ QMenu* menu = menubar->addMenu(tr("&View")); { /* Pages... */ std::map<QAction*, int> page_to_index_map = {}; QActionGroup* pages_group = new QActionGroup(this); pages_group->setExclusive(true); { QAction* action = pages_group->addAction(menu->addAction(tr("&Now Playing"))); action->setCheckable(true); page_to_index_map[action] = 0; } { QAction* action = pages_group->addAction(menu->addAction(tr("&Anime List"))); action->setCheckable(true); action->setChecked(true); page_to_index_map[action] = 1; } { QAction* action = pages_group->addAction(menu->addAction(tr("&History"))); action->setCheckable(true); page_to_index_map[action] = 2; } { QAction* action = pages_group->addAction(menu->addAction(tr("&Statistics"))); action->setCheckable(true); page_to_index_map[action] = 3; } { QAction* action = pages_group->addAction(menu->addAction(tr("S&earch"))); action->setCheckable(true); page_to_index_map[action] = 4; } { QAction* action = pages_group->addAction(menu->addAction(tr("Se&asons"))); action->setCheckable(true); page_to_index_map[action] = 5; } { QAction* action = pages_group->addAction(menu->addAction(tr("&Torrents"))); action->setCheckable(true); page_to_index_map[action] = 6; } /* pain in my ass */ connect(sidebar.get(), &SideBar::CurrentItemChanged, this, [pages_group](int index) { pages_group->actions()[index]->setChecked(true); }); connect(pages_group, &QActionGroup::triggered, this, [this, page_to_index_map](QAction* action) { sidebar->SetCurrentItem(page_to_index_map.at(action)); }); } menu->addSeparator(); // { // QAction* action = menu->addAction(tr("Show sidebar")); // } } { /* Help */ QMenu* menu = menubar->addMenu(tr("&Help")); { /* About Minori */ menu->addAction(tr("&About Minori"), this, [this] { AboutWindow dialog(this); dialog.exec(); }); } { /* About Qt */ QAction* action = menu->addAction(tr("About &Qt"), qApp, &QApplication::aboutQt); action->setMenuRole(QAction::AboutQtRole); } } /* QMainWindow will delete the old one for us, according to the docs */ setMenuBar(menubar); /* Toolbar */ /* remove old toolbar(s) */ /* the empty QString() is a Qt 5 wart... */ for (QToolBar*& t : findChildren<QToolBar*>(QString(), Qt::FindDirectChildrenOnly)) { removeToolBar(t); delete t; } { /* Toolbar */ QToolBar* toolbar = new QToolBar(this); toolbar->addAction(QIcon(":/icons/24x24/arrow-circle-double-135.png"), tr("&Synchronize"), [this] { AsyncSynchronize(stack.get()); }); toolbar->addSeparator(); { QToolButton* button = new QToolButton(toolbar); { QMenu* menu = new QMenu(button); QAction* action = menu->addAction(tr("...")); button->setMenu(menu); } button->setIcon(QIcon(":/icons/24x24/folder-open.png")); button->setPopupMode(QToolButton::InstantPopup); toolbar->addWidget(button); } { QToolButton* button = new QToolButton(toolbar); { QMenu* menu = new QMenu(button); QAction* action = menu->addAction(tr("...")); button->setMenu(menu); } button->setIcon(QIcon(":/icons/24x24/application-export.png")); button->setPopupMode(QToolButton::InstantPopup); toolbar->addWidget(button); } toolbar->addSeparator(); toolbar->addAction(QIcon(":/icons/24x24/gear.png"), tr("S&ettings"), [this] { SettingsDialog dialog(this); dialog.exec(); }); addToolBar(toolbar); } } void MainWindow::SetActivePage(QWidget* page) { this->setCentralWidget(page); } void MainWindow::AsyncSynchronize(QStackedWidget* stack) { if (session.config.service == Anime::Services::NONE) { QMessageBox msg; msg.setWindowTitle(tr("Error synchronizing with service!")); msg.setText(tr("It seems you haven't yet selected a service to use.")); msg.setInformativeText(tr("Would you like to select one now?")); msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msg.setDefaultButton(QMessageBox::Yes); int ret = msg.exec(); if (ret == QMessageBox::Yes) { SettingsDialog dialog; dialog.exec(); } } QThreadPool::globalInstance()->start([stack] { Services::Synchronize(); reinterpret_cast<AnimeListPage*>(stack->widget(static_cast<int>(Pages::ANIME_LIST)))->Refresh(); }); } void MainWindow::RetranslateUI() { /* This kinda sucks but nobody's really going to be changing the application language all the time :p */ setUpdatesEnabled(false); AddMainWidgets(); CreateBars(); setUpdatesEnabled(true); } void MainWindow::changeEvent(QEvent* event) { if (event) { /* is this really necessary */ switch (event->type()) { // this event is send if a translator is loaded case QEvent::LanguageChange: RetranslateUI(); break; default: break; } } QMainWindow::changeEvent(event); } void MainWindow::showEvent(QShowEvent* event) { QMainWindow::showEvent(event); #ifdef WIN32 /* Technically this *should* be session.config.theme.IsInDarkTheme() && win32::IsInDarkTheme() but I prefer the title bar being black even when light mode is enabled :/ */ win32::SetTitleBarsToBlack(session.config.theme.IsInDarkTheme()); #endif } void MainWindow::closeEvent(QCloseEvent* event) { session.config.Save(); Anime::db.SaveDatabaseToDisk(); event->accept(); } #include "gui/moc_window.cpp"