Mercurial > minori
view dep/animia/src/win/quartz.mm @ 182:c413e475f496
dep/animia: various stylistic changes
author | Paper <mrpapersonic@gmail.com> |
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date | Mon, 04 Dec 2023 13:19:54 -0500 |
parents | 44c5e6dd9488 |
children |
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/* We actually DON'T need Objective-C for most of this file. * GetWindowTitle() is the only function that really needs it. * (and even then, we can use the C bindings for it...) * * However, being able to use the Foundation classes makes things * so, so, so much easier, and so I've decided to make this file * in Objective-C++. */ #include "animia/win/quartz.h" #include "animia.h" #import <Foundation/Foundation.h> #import <CoreGraphics/CoreGraphics.h> #import <AppKit/AppKit.h> namespace animia::internal::quartz { template<typename T> static bool IntegerFromNSNumber(NSNumber* num, T& result) { if (!num) return false; result = [num intValue]; return true; } static bool StringFromNSString(NSString* string, std::string& result) { if (!string) return false; result = [string UTF8String]; return true; } /* This is really the only a*/ static bool GetWindowTitle(unsigned int wid, std::string& result) { NSWindow* window = [NSApp windowWithWindowNumber: wid]; if (!window) return false; return StringFromNSString([window title], result); } bool QuartzWinTools::EnumerateWindows(window_proc_t window_proc) { if (!window_proc) return false; NSMutableArray* windows = reinterpret_cast<NSMutableArray*>(CGWindowListCopyWindowInfo(kCGWindowListOptionAll, kCGNullWindowID)); if (!windows) return false; for (NSDictionary* window in windows) { if (!window) continue; Process proc; { IntegerFromNSNumber([window objectForKey:@"kCGWindowOwnerPID"], proc.pid); StringFromNSString([window objectForKey:@"kCGWindowOwnerName"], proc.name); if (proc.name.empty()) osx::util::GetProcessName(proc.pid, proc.name); } Window win; { IntegerFromNSNumber([window objectForKey:@"kCGWindowNumber"], win.id); StringFromNSString([window objectForKey:@"kCGWindowName"], win.class_name); GetWindowTitle(win.id, win.text); } if (!window_proc(proc, win)) return false; } return true; } } // namespace animia::win::detail