view dep/animia/src/win/quartz.mm @ 182:c413e475f496

dep/animia: various stylistic changes
author Paper <mrpapersonic@gmail.com>
date Mon, 04 Dec 2023 13:19:54 -0500
parents 44c5e6dd9488
children
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/* We actually DON'T need Objective-C for most of this file.
 * GetWindowTitle() is the only function that really needs it.
 * (and even then, we can use the C bindings for it...)
 *
 * However, being able to use the Foundation classes makes things
 * so, so, so much easier, and so I've decided to make this file
 * in Objective-C++.
*/
#include "animia/win/quartz.h"
#include "animia.h"

#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <AppKit/AppKit.h>

namespace animia::internal::quartz {

template<typename T>
static bool IntegerFromNSNumber(NSNumber* num, T& result) {
	if (!num)
		return false;

	result = [num intValue];
	return true;
}

static bool StringFromNSString(NSString* string, std::string& result) {
	if (!string)
		return false;

	result = [string UTF8String];
	return true;
}

/* This is really the only a*/
static bool GetWindowTitle(unsigned int wid, std::string& result) {
	NSWindow* window = [NSApp windowWithWindowNumber: wid];
	if (!window)
		return false;

	return StringFromNSString([window title], result);
}

bool QuartzWinTools::EnumerateWindows(window_proc_t window_proc) {
	if (!window_proc)
		return false;

	NSMutableArray* windows = reinterpret_cast<NSMutableArray*>(CGWindowListCopyWindowInfo(kCGWindowListOptionAll, kCGNullWindowID));
	if (!windows)
		return false;

	for (NSDictionary* window in windows) {
		if (!window)
			continue;

		Process proc;
		{
			IntegerFromNSNumber([window objectForKey:@"kCGWindowOwnerPID"], proc.pid);
			StringFromNSString([window objectForKey:@"kCGWindowOwnerName"], proc.name);
			if (proc.name.empty())
				osx::util::GetProcessName(proc.pid, proc.name);
		}

		Window win;
		{
			IntegerFromNSNumber([window objectForKey:@"kCGWindowNumber"], win.id);
			StringFromNSString([window objectForKey:@"kCGWindowName"], win.class_name);
			GetWindowTitle(win.id, win.text);
		}

		if (!window_proc(proc, win))
			return false;
	}

	return true;
}

} // namespace animia::win::detail