view src/core/anime_db.cpp @ 19:d05b1be2f3a6

anime_list.cpp: fix build failures on linux For some reason conversion from uint64_t to QVariant is ambiguous on Linux and ONLY Linux.
author Paper <mrpapersonic@gmail.com>
date Tue, 19 Sep 2023 23:10:49 -0400
parents fc1bf97c528b
children fe719c109dbc
line wrap: on
line source

#include "core/anime_db.h"
#include "core/anime.h"

namespace Anime {

int Database::GetTotalAnimeAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList())
			total++;
	}
	return total;
}

int Database::GetListsAnimeAmount(ListStatus status) {
	if (status == ListStatus::NOT_IN_LIST)
		return 0;
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList() && a.second.GetUserStatus() == status)
			total++;
	}
	return total;
}

int Database::GetTotalEpisodeAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList()) {
			total += a.second.GetUserRewatchedTimes() * a.second.GetEpisodes();
			total += a.second.GetUserProgress();
		}
	}
	return total;
}

/* Returns the total watched amount in minutes. */
int Database::GetTotalWatchedAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList()) {
			total += a.second.GetDuration() * a.second.GetUserProgress();
			total += a.second.GetEpisodes() * a.second.GetDuration() * a.second.GetUserRewatchedTimes();
		}
	}
	return total;
}

/* Returns the total planned amount in minutes.
   Note that we should probably limit progress to the
   amount of episodes, as AniList will let you
   set episode counts up to 32768. But that should
   rather be handled elsewhere. */
int Database::GetTotalPlannedAmount() {
	int total = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList())
			total += a.second.GetDuration() * (a.second.GetEpisodes() - a.second.GetUserProgress());
	}
	return total;
}

/* I'm sure many will appreciate this being called an
   "average" instead of a "mean" */
double Database::GetAverageScore() {
	double avg = 0;
	int amt = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList() && a.second.GetUserScore()) {
			avg += a.second.GetUserScore();
			amt++;
		}
	}
	return avg / amt;
}

double Database::GetScoreDeviation() {
	double squares_sum = 0, avg = GetAverageScore();
	int amt = 0;
	for (const auto& a : items) {
		if (a.second.IsInUserList() && a.second.GetUserScore()) {
			squares_sum += std::pow((double)a.second.GetUserScore() - avg, 2);
			amt++;
		}
	}
	return (amt > 0) ? std::sqrt(squares_sum / amt) : 0;
}

Database db;

} // namespace Anime